X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=5e02d703844bf83687a02a0c0b9bded56afd8ab4;hp=e4690ba6f1ba7efe29121782d237ba33cc3e274a;hb=3dbe1e7c09766c2437d92a8c2cbbaeea7de3f610;hpb=c0461658ca2abaa10aae42f40ffee7e5128bc7ab diff --git a/main.cpp b/main.cpp index e4690ba..5e02d70 100644 --- a/main.cpp +++ b/main.cpp @@ -35,6 +35,7 @@ float saturation = 1.0f; float radius = 0.3f; float inner_radius = 0.3f; +float blur_radius = 3.0f; void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect) { @@ -75,6 +76,8 @@ void mouse(int x, int y) radius = (xf / 0.2f); } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) { inner_radius = (xf / 0.2f); + } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) { + blur_radius = (xf / 0.2f) * 100.0f; } } @@ -169,7 +172,8 @@ int main(int argc, char **argv) chain.add_input(inout_format); Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN); Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION); - Effect *blur_effect = chain.add_effect(EFFECT_BLUR); + Effect *hblur_effect = chain.add_effect(EFFECT_BLUR); + Effect *vblur_effect = chain.add_effect(EFFECT_BLUR); Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE); //chain.add_effect(EFFECT_MIRROR); chain.add_output(inout_format); @@ -213,6 +217,13 @@ int main(int argc, char **argv) vignette_effect->set_float("radius", radius); vignette_effect->set_float("inner_radius", inner_radius); //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f }); + + hblur_effect->set_int("direction", 0); + hblur_effect->set_float("radius", blur_radius); + + vblur_effect->set_int("direction", 1); + vblur_effect->set_float("radius", blur_radius); + chain.render_to_screen(src_img); glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); @@ -229,6 +240,7 @@ int main(int argc, char **argv) draw_saturation_bar(0.6f, saturation / 4.0f); draw_saturation_bar(0.65f, radius); draw_saturation_bar(0.70f, inner_radius); + draw_saturation_bar(0.75f, blur_radius / 100.0f); SDL_GL_SwapBuffers(); check_error();