X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=bbc775271b7d3c46b26caa03f5ed39997d7a0ae0;hp=abc0a384b2c13ef00170232a6b559a3306742c76;hb=05ae48a62f4a507c1eef75b9220f88f2b9fda563;hpb=b0f2d8f7604bfb4c8a9824a3a022d32ef26e12cc;ds=sidebyside diff --git a/main.cpp b/main.cpp index abc0a38..bbc7752 100644 --- a/main.cpp +++ b/main.cpp @@ -33,9 +33,10 @@ float gamma_theta = 0.0f, gamma_rad = 0.0f, gamma_v = 0.5f; float gain_theta = 0.0f, gain_rad = 0.0f, gain_v = 0.25f; float saturation = 1.0f; -float radius = 0.3f; -float inner_radius = 0.3f; -float blur_radius = 3.0f; +//float radius = 0.3f; +// float inner_radius = 0.3f; +float blur_radius = 20.0f; +float blurred_mix_amount = 0.5f; void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect) { @@ -72,12 +73,16 @@ void mouse(int x, int y) read_colorwheel(xf, yf - 0.4f, &gain_rad, &gain_theta, &gain_v); } else if (yf >= 0.6f && yf < 0.62f && xf < 0.2f) { saturation = (xf / 0.2f) * 4.0f; +#if 0 } else if (yf >= 0.65f && yf < 0.67f && xf < 0.2f) { radius = (xf / 0.2f); } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) { inner_radius = (xf / 0.2f); +#endif } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) { blur_radius = (xf / 0.2f) * 100.0f; + } else if (yf >= 0.80f && yf < 0.82f && xf < 0.2f) { + blurred_mix_amount = (xf / 0.2f); } } @@ -162,8 +167,8 @@ int main(int argc, char **argv) chain.add_input(inout_format); Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN); Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION); - Effect *blur_effect = chain.add_effect(EFFECT_BLUR); - Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE); + Effect *diffusion_effect = chain.add_effect(EFFECT_DIFFUSION); + //Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE); //Effect *sandbox_effect = chain.add_effect(EFFECT_SANDBOX); //sandbox_effect->set_float("parm", 42.0f); //chain.add_effect(EFFECT_MIRROR); @@ -205,11 +210,12 @@ int main(int argc, char **argv) ++frame; update_hsv(lift_gamma_gain_effect, saturation_effect); - vignette_effect->set_float("radius", radius); - vignette_effect->set_float("inner_radius", inner_radius); + //vignette_effect->set_float("radius", radius); + //vignette_effect->set_float("inner_radius", inner_radius); //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f }); - blur_effect->set_float("radius", blur_radius); + diffusion_effect->set_float("radius", blur_radius); + diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount); chain.render_to_screen(src_img); @@ -225,9 +231,12 @@ int main(int argc, char **argv) draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v); draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v); draw_saturation_bar(0.6f, saturation / 4.0f); +#if 0 draw_saturation_bar(0.65f, radius); draw_saturation_bar(0.70f, inner_radius); +#endif draw_saturation_bar(0.75f, blur_radius / 100.0f); + draw_saturation_bar(0.80f, blurred_mix_amount); SDL_GL_SwapBuffers(); check_error();