X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=overlay_effect.frag;h=9e5709d1dad6271535701316d4ff1b60c4533d99;hp=38970eab7e85469943353b85e9690d87ba59e5a8;hb=a770ba7526844f395b08625480befad83b8fcadf;hpb=5e05605a85a15944b95d7000745446756cdcbfa8 diff --git a/overlay_effect.frag b/overlay_effect.frag index 38970ea..9e5709d 100644 --- a/overlay_effect.frag +++ b/overlay_effect.frag @@ -1,26 +1,19 @@ -// If we didn't have to worry about alpha in the bottom layer, -// this would be a simple mix(). However, since people might -// compose multiple layers together and we don't really have -// any control over the order, it's better to do it right. +// It's actually (but surprisingly) not correct to do a mix() here; +// it would be if we had postmultiplied alpha and didn't have to worry +// about alpha in the bottom layer, but given that we use premultiplied +// alpha all over, top shouldn't actually be multiplied by anything. // // These formulas come from Wikipedia: // // http://en.wikipedia.org/wiki/Alpha_compositing +// +// We use the associative version given. However, note that since we want +// _output_ to be premultiplied, C_o from Wikipedia is not what we want, +// but rather c_o (which is not explicitly given, but obviously is just +// C_o without the division by alpha_o). vec4 FUNCNAME(vec2 tc) { vec4 bottom = INPUT1(tc); vec4 top = INPUT2(tc); - float new_alpha = mix(bottom.a, 1.0, top.a); - if (new_alpha < 1e-6) { - // new_alpha = 0 only if top.a = bottom.a = 0, at least as long as - // both alphas are within range. (If they're not, the result is not - // meaningful anyway.) And if new_alpha = 0, we don't really have - // any meaningful output anyway, so just set it to zero instead of - // getting division-by-zero below. - return vec4(0.0); - } else { - vec3 premultiplied_color = mix(bottom.rgb * bottom.aaa, top.rgb, top.a); - vec3 color = premultiplied_color / new_alpha; - return vec4(color.r, color.g, color.b, new_alpha); - } + return top + (1.0 - top.a) * bottom; }