X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=overlay_effect.h;h=29c09416ddea3f79aaf3ee733870ff66468f0b1f;hp=66ff31b94be55d19ffacb7714051baa2c785493c;hb=b90558ce2296b46758be80d447f36bb0ed1be70a;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/overlay_effect.h b/overlay_effect.h index 66ff31b..29c0941 100644 --- a/overlay_effect.h +++ b/overlay_effect.h @@ -1,5 +1,5 @@ -#ifndef _OVERLAY_EFFECT_H -#define _OVERLAY_EFFECT_H 1 +#ifndef _MOVIT_OVERLAY_EFFECT_H +#define _MOVIT_OVERLAY_EFFECT_H 1 // Put one image on top of another, using alpha where appropriate. // (If both images are the same aspect and the top image has alpha=1.0 @@ -14,21 +14,31 @@ #include "effect.h" +namespace movit { + class OverlayEffect : public Effect { public: OverlayEffect(); - virtual std::string effect_type_id() const { return "OverlayEffect"; } - std::string output_fragment_shader(); + std::string effect_type_id() const override { return "OverlayEffect"; } + std::string output_fragment_shader() override; - virtual bool needs_srgb_primaries() const { return false; } - virtual unsigned num_inputs() const { return 2; } + bool needs_srgb_primaries() const override { return false; } + unsigned num_inputs() const override { return 2; } + bool strong_one_to_one_sampling() const override { return true; } // Actually, if _either_ image has blank alpha, our output will have // blank alpha, too (this only tells the framework that having _both_ // images with blank alpha would result in blank alpha). // However, understanding that would require changes // to EffectChain, so postpone that optimization for later. - virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + +private: + // If true, overlays input1 on top of input2 instead of vice versa. + // Must be set before finalize. + bool swap_inputs; }; -#endif // !defined(_OVERLAY_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_OVERLAY_EFFECT_H)