X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=overlay_effect.h;h=444fe3f67298c33acc0ec12c4287210802458c65;hp=06ff7939128257e9ccc006e3076b3e91b29aaeb5;hb=88ee2edc41d536c7057424df185fc6b49f993896;hpb=5e05605a85a15944b95d7000745446756cdcbfa8 diff --git a/overlay_effect.h b/overlay_effect.h index 06ff793..444fe3f 100644 --- a/overlay_effect.h +++ b/overlay_effect.h @@ -1,15 +1,17 @@ -#ifndef _OVERLAY_EFFECT_H -#define _OVERLAY_EFFECT_H 1 +#ifndef _MOVIT_OVERLAY_EFFECT_H +#define _MOVIT_OVERLAY_EFFECT_H 1 // Put one image on top of another, using alpha where appropriate. // (If both images are the same aspect and the top image has alpha=1.0 // for all pixels, you will not see anything of the one on the bottom.) // -// This is the “atop” operation from Porter-Duff blending, also used +// This is the “over” operation from Porter-Duff blending, also used // when merging layers in e.g. GIMP or Photoshop. // // The first input is the bottom, and the second is the top. +#include + #include "effect.h" class OverlayEffect : public Effect { @@ -20,6 +22,13 @@ public: virtual bool needs_srgb_primaries() const { return false; } virtual unsigned num_inputs() const { return 2; } + + // Actually, if _either_ image has blank alpha, our output will have + // blank alpha, too (this only tells the framework that having _both_ + // images with blank alpha would result in blank alpha). + // However, understanding that would require changes + // to EffectChain, so postpone that optimization for later. + virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } }; -#endif // !defined(_OVERLAY_EFFECT_H) +#endif // !defined(_MOVIT_OVERLAY_EFFECT_H)