X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=padding_effect.cpp;h=2e428c4556d25bbec390fca0ad9a220e7362b86e;hp=9d6e292996f33aca18062597de166766d90a9550;hb=7702ea7f05b7a3ffc625e054b14b784d0029f561;hpb=e236aa5ff69ca2344ecd29ec774f5d6b16c7b7b4 diff --git a/padding_effect.cpp b/padding_effect.cpp index 9d6e292..2e428c4 100644 --- a/padding_effect.cpp +++ b/padding_effect.cpp @@ -46,14 +46,14 @@ void PaddingEffect::set_gl_state(GLuint glsl_program_num, const std::string &pre // than losing a pixel in the common cases of integer shift. // Thus the 1e-3 fudge factors. float texcoord_min[2] = { - (0.5f - 1e-3) / input_width, - (0.5f - 1e-3) / input_height + float((0.5f - 1e-3) / input_width), + float((0.5f - 1e-3) / input_height) }; set_uniform_vec2(glsl_program_num, prefix, "texcoord_min", texcoord_min); float texcoord_max[2] = { - 1.0f - (0.5f - 1e-3) / input_width, - 1.0f - (0.5f - 1e-3) / input_height + float(1.0f - (0.5f - 1e-3) / input_width), + float(1.0f - (0.5f - 1e-3) / input_height) }; set_uniform_vec2(glsl_program_num, prefix, "texcoord_max", texcoord_max); }