X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=padding_effect.cpp;h=40876b89e9a6edca0cf2c89146894c1d72f15070;hp=9d6e292996f33aca18062597de166766d90a9550;hb=ad66f9714e4a36008c341355700272a52484a785;hpb=eddc371976d7586176a74503ec9896159ececa43 diff --git a/padding_effect.cpp b/padding_effect.cpp index 9d6e292..40876b8 100644 --- a/padding_effect.cpp +++ b/padding_effect.cpp @@ -1,6 +1,7 @@ -#include #include +#include +#include "effect_util.h" #include "padding_effect.h" #include "util.h" @@ -46,14 +47,14 @@ void PaddingEffect::set_gl_state(GLuint glsl_program_num, const std::string &pre // than losing a pixel in the common cases of integer shift. // Thus the 1e-3 fudge factors. float texcoord_min[2] = { - (0.5f - 1e-3) / input_width, - (0.5f - 1e-3) / input_height + float((0.5f - 1e-3) / input_width), + float((0.5f - 1e-3) / input_height) }; set_uniform_vec2(glsl_program_num, prefix, "texcoord_min", texcoord_min); float texcoord_max[2] = { - 1.0f - (0.5f - 1e-3) / input_width, - 1.0f - (0.5f - 1e-3) / input_height + float(1.0f - (0.5f - 1e-3) / input_width), + float(1.0f - (0.5f - 1e-3) / input_height) }; set_uniform_vec2(glsl_program_num, prefix, "texcoord_max", texcoord_max); } @@ -89,20 +90,32 @@ bool PaddingEffect::needs_srgb_primaries() const return true; } -// If the border color is black, it doesn't matter if we're pre- or postmultiplied -// (or even blank, as a hack). Otherwise, it does. Effect::AlphaHandling PaddingEffect::alpha_handling() const { - if (border_color.r == 0.0 && border_color.g == 0.0 && border_color.b == 0.0) { + // If the border color is black, it doesn't matter if we're pre- or postmultiplied. + // Note that for non-solid black (i.e. alpha < 1.0), we're equally fine with + // pre- and postmultiplied, but later effects might change this status + // (consider e.g. blur), so setting DONT_CARE_ALPHA_TYPE is inappropriate, + // as it propagate blank alpha through this effect. + if (border_color.r == 0.0 && border_color.g == 0.0 && border_color.b == 0.0 && border_color.a == 1.0) { return DONT_CARE_ALPHA_TYPE; } - return INPUT_AND_OUTPUT_ALPHA_PREMULTIPLIED; + + // If the border color is solid, we preserve blank alpha, as we never output any + // new non-solid pixels. + if (border_color.a == 1.0) { + return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; + } + + // Otherwise, we're going to output our border color in premultiplied alpha, + // so the other pixels better be premultiplied as well. + return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; } -void PaddingEffect::get_output_size(unsigned *width, unsigned *height) const +void PaddingEffect::get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const { - *width = output_width; - *height = output_height; + *virtual_width = *width = output_width; + *virtual_height = *height = output_height; } void PaddingEffect::inform_input_size(unsigned input_num, unsigned width, unsigned height)