X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=padding_effect.cpp;h=48ad54ff3e83264cb6d2016a74e3753336e3074f;hp=f576baa2d5c3f8cb043a0395cdd3d3314a7bdd90;hb=eff011224abc5dc81f801f3ea44572287a55bcac;hpb=8c7e53028a3ef4805d2608643041a5d7e6bd1b6e diff --git a/padding_effect.cpp b/padding_effect.cpp index f576baa..48ad54f 100644 --- a/padding_effect.cpp +++ b/padding_effect.cpp @@ -14,13 +14,26 @@ PaddingEffect::PaddingEffect() output_width(1280), output_height(720), top(0), - left(0) + left(0), + border_offset_top(0.0f), + border_offset_left(0.0f), + border_offset_bottom(0.0f), + border_offset_right(0.0f) { register_vec4("border_color", (float *)&border_color); register_int("width", &output_width); register_int("height", &output_height); register_float("top", &top); register_float("left", &left); + register_float("border_offset_top", &border_offset_top); + register_float("border_offset_left", &border_offset_left); + register_float("border_offset_bottom", &border_offset_bottom); + register_float("border_offset_right", &border_offset_right); + register_uniform_vec2("offset", uniform_offset); + register_uniform_vec2("scale", uniform_scale); + register_uniform_vec2("normalized_coords_to_texels", uniform_normalized_coords_to_texels); + register_uniform_vec2("offset_bottomleft", uniform_offset_bottomleft); + register_uniform_vec2("offset_topright", uniform_offset_topright); } string PaddingEffect::output_fragment_shader() @@ -32,35 +45,23 @@ void PaddingEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, { Effect::set_gl_state(glsl_program_num, prefix, sampler_num); - float offset[2] = { - left / output_width, - (output_height - input_height - top) / output_height - }; - set_uniform_vec2(glsl_program_num, prefix, "offset", offset); - - float scale[2] = { - float(output_width) / input_width, - float(output_height) / input_height - }; - set_uniform_vec2(glsl_program_num, prefix, "scale", scale); - - // Due to roundoff errors, the test against 0.5 is seldom exact, - // even though we test for less than and not less-than-or-equal. - // We'd rather keep an extra border pixel in those very rare cases - // (where the image is shifted pretty much exactly a half-pixel) - // than losing a pixel in the common cases of integer shift. - // Thus the 1e-3 fudge factors. - float texcoord_min[2] = { - float((0.5f - 1e-3) / input_width), - float((0.5f - 1e-3) / input_height) - }; - set_uniform_vec2(glsl_program_num, prefix, "texcoord_min", texcoord_min); - - float texcoord_max[2] = { - float(1.0f - (0.5f - 1e-3) / input_width), - float(1.0f - (0.5f - 1e-3) / input_height) - }; - set_uniform_vec2(glsl_program_num, prefix, "texcoord_max", texcoord_max); + uniform_offset[0] = left / output_width; + uniform_offset[1] = (output_height - input_height - top) / output_height; + + uniform_scale[0] = float(output_width) / input_width; + uniform_scale[1] = float(output_height) / input_height; + + uniform_normalized_coords_to_texels[0] = float(input_width); + uniform_normalized_coords_to_texels[1] = float(input_height); + + // Texels -0.5..0.5 should map to light level 0..1 (and then we + // clamp the rest). + uniform_offset_bottomleft[0] = 0.5f - border_offset_left; + uniform_offset_bottomleft[1] = 0.5f + border_offset_bottom; + + // Texels size-0.5..size+0.5 should map to light level 1..0 (and then clamp). + uniform_offset_topright[0] = input_width + 0.5f + border_offset_right; + uniform_offset_topright[1] = input_height + 0.5f - border_offset_top; } // We don't change the pixels of the image itself, so the only thing that @@ -100,23 +101,16 @@ bool PaddingEffect::needs_srgb_primaries() const Effect::AlphaHandling PaddingEffect::alpha_handling() const { - // If the border color is black, it doesn't matter if we're pre- or postmultiplied. - // Note that for non-solid black (i.e. alpha < 1.0), we're equally fine with - // pre- and postmultiplied, but later effects might change this status - // (consider e.g. blur), so setting DONT_CARE_ALPHA_TYPE is inappropriate, - // as it propagate blank alpha through this effect. - if (border_color.r == 0.0 && border_color.g == 0.0 && border_color.b == 0.0 && border_color.a == 1.0) { - return DONT_CARE_ALPHA_TYPE; - } - - // If the border color is solid, we preserve blank alpha, as we never output any - // new non-solid pixels. + // If the border color is solid, it doesn't matter if we're pre- or postmultiplied. if (border_color.a == 1.0) { - return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; + return DONT_CARE_ALPHA_TYPE; } // Otherwise, we're going to output our border color in premultiplied alpha, // so the other pixels better be premultiplied as well. + // Note that for non-solid black (i.e. alpha < 1.0), we're equally fine with + // pre- and postmultiplied, but we are _not_ fine with blank being passed through, + // and we don't have a way to specify that. return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; } @@ -133,4 +127,25 @@ void PaddingEffect::inform_input_size(unsigned input_num, unsigned width, unsign input_height = height; } +IntegralPaddingEffect::IntegralPaddingEffect() {} + +bool IntegralPaddingEffect::set_int(const std::string &key, int value) +{ + if (key == "top" || key == "left") { + return PaddingEffect::set_float(key, value); + } else { + return PaddingEffect::set_int(key, value); + } +} + +bool IntegralPaddingEffect::set_float(const std::string &key, float value) +{ + if (key == "top" || key == "left") { + // These are removed as float parameters from this version. + return false; + } else { + return PaddingEffect::set_float(key, value); + } +} + } // namespace movit