X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=padding_effect.cpp;h=a70025d015475f885a9841d96e40c08fe3ac762e;hp=15381a32567e7bdd6ffed157c8aea6b52cdf4aff;hb=e92a5ffa19eb67b4db5af1db8559630139073668;hpb=6462d4df1986c76e363cf21ee0c7734d1b312635 diff --git a/padding_effect.cpp b/padding_effect.cpp index 15381a3..a70025d 100644 --- a/padding_effect.cpp +++ b/padding_effect.cpp @@ -14,13 +14,15 @@ PaddingEffect::PaddingEffect() output_width(1280), output_height(720), top(0), - left(0) + left(0), + pad_from_bottom(0) { register_vec4("border_color", (float *)&border_color); register_int("width", &output_width); register_int("height", &output_height); register_float("top", &top); register_float("left", &left); + register_int("pad_from_bottom", &pad_from_bottom); } string PaddingEffect::output_fragment_shader() @@ -32,10 +34,13 @@ void PaddingEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, { Effect::set_gl_state(glsl_program_num, prefix, sampler_num); - float offset[2] = { - left / output_width, - (output_height - input_height - top) / output_height - }; + float offset[2]; + offset[0] = left / output_width; + if (pad_from_bottom) { + offset[1] = top / output_height; + } else { + offset[1] = (output_height - input_height - top) / output_height; + } set_uniform_vec2(glsl_program_num, prefix, "offset", offset); float scale[2] = {