X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=padding_effect.cpp;h=f576baa2d5c3f8cb043a0395cdd3d3314a7bdd90;hp=a70025d015475f885a9841d96e40c08fe3ac762e;hb=ddf71f853e64c3912eed4ab98bfe7503826ce8e1;hpb=e92a5ffa19eb67b4db5af1db8559630139073668 diff --git a/padding_effect.cpp b/padding_effect.cpp index a70025d..f576baa 100644 --- a/padding_effect.cpp +++ b/padding_effect.cpp @@ -1,4 +1,4 @@ -#include +#include #include #include "effect_util.h" @@ -14,15 +14,13 @@ PaddingEffect::PaddingEffect() output_width(1280), output_height(720), top(0), - left(0), - pad_from_bottom(0) + left(0) { register_vec4("border_color", (float *)&border_color); register_int("width", &output_width); register_int("height", &output_height); register_float("top", &top); register_float("left", &left); - register_int("pad_from_bottom", &pad_from_bottom); } string PaddingEffect::output_fragment_shader() @@ -34,13 +32,10 @@ void PaddingEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, { Effect::set_gl_state(glsl_program_num, prefix, sampler_num); - float offset[2]; - offset[0] = left / output_width; - if (pad_from_bottom) { - offset[1] = top / output_height; - } else { - offset[1] = (output_height - input_height - top) / output_height; - } + float offset[2] = { + left / output_width, + (output_height - input_height - top) / output_height + }; set_uniform_vec2(glsl_program_num, prefix, "offset", offset); float scale[2] = {