X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=padding_effect.h;h=d922944f81703f5847cc21e36778bdecfba59e42;hp=901f892b9dd14f999776f823bb897370f32d25d5;hb=34776d3ed2565ee834405e575bf3bfc7f7933e36;hpb=c5b9c3df43caa7a88f2f729a5c52359ca8ca537f diff --git a/padding_effect.h b/padding_effect.h index 901f892..d922944 100644 --- a/padding_effect.h +++ b/padding_effect.h @@ -5,12 +5,26 @@ // (although the latter is implemented slightly less efficiently, and you cannot both // pad and crop in the same effect). // -// The source image is cut off at the texel borders (so there is no interpolation -// outside them), and then given a user-specific color; by default, full transparent. +// The source image is cut off at the texture border, and then given a user-specific color; +// by default, full transparent. You can give a fractional border size (non-integral +// "top" or "left" offset) if you wish, which will give you linear interpolation of +// both pixel data of and the border. Furthermore, you can offset where the border falls +// by using the "border_offset_{top,bottom,left,right}" settings; this is particularly +// useful if you use ResampleEffect earlier in the chain for high-quality fractional-pixel +// translation and just want PaddingEffect to get the border right. // // The border color is taken to be in linear gamma, sRGB, with premultiplied alpha. // You may not change it after calling finalize(), since that could change the // graph (need_linear_light() etc. depend on the border color you choose). +// +// IntegralPaddingEffect is like PaddingEffect, except that "top" and "left" parameters +// are int parameters instead of float. This allows it to guarantee one-to-one sampling, +// which can speed up processing by allowing more effect passes to be collapsed. +// border_offset_* are still allowed to be float, although you should beware that if +// you set e.g. border_offset_top to a negative value, you will be sampling outside +// the edge and will read data that is undefined in one-to-one-mode (could be +// edge repeat, could be something else). With regular PaddingEffect, such samples +// are guaranteed to be edge repeat. #include #include @@ -31,6 +45,7 @@ public: virtual AlphaHandling alpha_handling() const; virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return false; } virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const; virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); @@ -39,6 +54,20 @@ private: int input_width, input_height; int output_width, output_height; float top, left; + float border_offset_top, border_offset_left; + float border_offset_bottom, border_offset_right; + float uniform_offset[2], uniform_scale[2]; + float uniform_normalized_coords_to_texels[2]; + float uniform_offset_bottomleft[2], uniform_offset_topright[2]; +}; + +class IntegralPaddingEffect : public PaddingEffect { +public: + IntegralPaddingEffect(); + virtual std::string effect_type_id() const { return "IntegralPaddingEffect"; } + virtual bool one_to_one_sampling() const { return true; } + virtual bool set_int(const std::string&, int value); + virtual bool set_float(const std::string &key, float value); }; } // namespace movit