X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.cpp;h=6c490f141bc1a87b9f86db44b90b5d64f75d0dd7;hp=c2ef531d3dee6b9fa272bebfe2f97086ce23126a;hb=85f9719bf3519b1f1942738d11601584f5d38725;hpb=6f0d068e83d8aa03e1d530d02762da199fc5a1ff diff --git a/resample_effect.cpp b/resample_effect.cpp index c2ef531..6c490f1 100644 --- a/resample_effect.cpp +++ b/resample_effect.cpp @@ -13,6 +13,8 @@ #include "resample_effect.h" #include "util.h" +using namespace std; + namespace { float sinc(float x) @@ -155,7 +157,7 @@ void ResampleEffect::update_size() assert(ok); } -bool ResampleEffect::set_float(const std::string &key, float value) { +bool ResampleEffect::set_float(const string &key, float value) { if (key == "width") { output_width = value; update_size(); @@ -193,7 +195,7 @@ SingleResamplePassEffect::~SingleResamplePassEffect() glDeleteTextures(1, &texnum); } -std::string SingleResamplePassEffect::output_fragment_shader() +string SingleResamplePassEffect::output_fragment_shader() { char buf[256]; sprintf(buf, "#define DIRECTION_VERTICAL %d\n", (direction == VERTICAL)); @@ -212,7 +214,7 @@ std::string SingleResamplePassEffect::output_fragment_shader() // // For horizontal scaling, we fill in the exact same texture; // the shader just interprets it differently. -void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) +void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num) { unsigned src_size, dst_size; if (direction == SingleResamplePassEffect::HORIZONTAL) { @@ -286,7 +288,7 @@ void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const std // Anyhow, in this case we clearly need to look at more source pixels // to compute the destination pixel, and how many depend on the scaling factor. // Thus, the kernel width will vary with how much we scale. - float radius_scaling_factor = std::min(float(dst_size) / float(src_size), 1.0f); + float radius_scaling_factor = min(float(dst_size) / float(src_size), 1.0f); int int_radius = lrintf(LANCZOS_RADIUS / radius_scaling_factor); int src_samples = int_radius * 2 + 1; float *weights = new float[dst_samples * src_samples * 2]; @@ -316,7 +318,7 @@ void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const std src_bilinear_samples = 0; for (unsigned y = 0; y < dst_samples; ++y) { unsigned num_samples_saved = combine_samples(weights + (y * src_samples) * 2, NULL, src_samples, UINT_MAX); - src_bilinear_samples = std::max(src_bilinear_samples, src_samples - num_samples_saved); + src_bilinear_samples = max(src_bilinear_samples, src_samples - num_samples_saved); } // Now that we know the right width, actually combine the samples. @@ -348,7 +350,7 @@ void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const std delete[] bilinear_weights; } -void SingleResamplePassEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) +void SingleResamplePassEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num) { Effect::set_gl_state(glsl_program_num, prefix, sampler_num);