X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.cpp;h=9c8caf3bb77ed58bf2d143dcc2b3b837b81a001c;hp=95f5575186ef476b3b8452af0a70838d7a8a37d7;hb=2fd06b9c44225d1e740cb2de08a9dfa5c9cd0031;hpb=3c2ad5e6496cc518f6abd23a5a5332314e8dab80 diff --git a/resample_effect.cpp b/resample_effect.cpp index 95f5575..9c8caf3 100644 --- a/resample_effect.cpp +++ b/resample_effect.cpp @@ -192,13 +192,13 @@ template void normalize_sum(Tap* vals, unsigned num) { for (int normalize_pass = 0; normalize_pass < 2; ++normalize_pass) { - double sum = 0.0; + float sum = 0.0; for (unsigned i = 0; i < num; ++i) { - sum += to_fp64(vals[i].weight); + sum += to_fp32(vals[i].weight); } - double inv_sum = 1.0 / sum; + float inv_sum = 1.0 / sum; for (unsigned i = 0; i < num; ++i) { - vals[i].weight = from_fp64(to_fp64(vals[i].weight) * inv_sum); + vals[i].weight = from_fp32(to_fp32(vals[i].weight) * inv_sum); } } } @@ -255,8 +255,8 @@ double compute_sum_sq_error(const Tap* weights, unsigned num_weights, // Find the effective range of the bilinear-optimized kernel. // Due to rounding of the positions, this is not necessarily the same // as the intended range (ie., the range of the original weights). - int lower_pos = int(floor(to_fp64(bilinear_weights[0].pos) * size - 0.5)); - int upper_pos = int(ceil(to_fp64(bilinear_weights[num_bilinear_weights - 1].pos) * size - 0.5)) + 2; + int lower_pos = int(floor(to_fp32(bilinear_weights[0].pos) * size - 0.5)); + int upper_pos = int(ceil(to_fp32(bilinear_weights[num_bilinear_weights - 1].pos) * size - 0.5)) + 2; lower_pos = min(lower_pos, lrintf(weights[0].pos * size - 0.5)); upper_pos = max(upper_pos, lrintf(weights[num_weights - 1].pos * size - 0.5) + 1); @@ -267,7 +267,7 @@ double compute_sum_sq_error(const Tap* weights, unsigned num_weights, // Now find the effective weights that result from this sampling. for (unsigned i = 0; i < num_bilinear_weights; ++i) { - const float pixel_pos = to_fp64(bilinear_weights[i].pos) * size - 0.5f; + const float pixel_pos = to_fp32(bilinear_weights[i].pos) * size - 0.5f; const int x0 = int(floor(pixel_pos)) - lower_pos; const int x1 = x0 + 1; const float f = lrintf((pixel_pos - (x0 + lower_pos)) / movit_texel_subpixel_precision) * movit_texel_subpixel_precision; @@ -277,8 +277,8 @@ double compute_sum_sq_error(const Tap* weights, unsigned num_weights, assert(x0 < upper_pos - lower_pos); assert(x1 < upper_pos - lower_pos); - effective_weights[x0] += to_fp64(bilinear_weights[i].weight) * (1.0 - f); - effective_weights[x1] += to_fp64(bilinear_weights[i].weight) * f; + effective_weights[x0] += to_fp32(bilinear_weights[i].weight) * (1.0 - f); + effective_weights[x1] += to_fp32(bilinear_weights[i].weight) * f; } // Subtract the desired weights to get the error. @@ -717,10 +717,12 @@ void SingleResamplePassEffect::set_gl_state(GLuint glsl_program_num, const strin // We specifically do not want mipmaps on the input texture; // they break minification. Node *self = chain->find_node_for_effect(this); - glActiveTexture(chain->get_input_sampler(self, 0)); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); + if (chain->has_input_sampler(self, 0)) { + glActiveTexture(chain->get_input_sampler(self, 0)); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + } } } // namespace movit