X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.cpp;h=a7315689532e85a98a9c2b7884ec52b85f2ed7db;hp=958ed25b9c035a9ca1ad59109294b9cc96ed97ff;hb=6ec130490868eb8316cb2cdce9fbfd237d25a00e;hpb=6bf496a34a84fb14b1b3b6debfd42ba36568b879 diff --git a/resample_effect.cpp b/resample_effect.cpp index 958ed25..a731568 100644 --- a/resample_effect.cpp +++ b/resample_effect.cpp @@ -74,6 +74,9 @@ float lanczos_weight(float x) // // Solve for e = 1e-6 yields a step size of 0.0027, which to cover the range // 0..3 needs 1109 steps. We round up to the next power of two, just to be sure. +// +// You need to call lanczos_table_init_done before the first call to +// lanczos_weight_cached. #define LANCZOS_TABLE_SIZE 2048 bool lanczos_table_init_done = false; float lanczos_table[LANCZOS_TABLE_SIZE + 2]; @@ -88,11 +91,6 @@ void init_lanczos_table() float lanczos_weight_cached(float x) { - if (!lanczos_table_init_done) { - // Could in theory race between two threads if we are unlucky, - // but that is harmless, since they'll write the same data. - init_lanczos_table(); - } x = fabs(x); if (x > LANCZOS_RADIUS) { return 0.0f; @@ -461,6 +459,12 @@ SingleResamplePassEffect::SingleResamplePassEffect(ResampleEffect *parent) register_uniform_float("whole_pixel_offset", &uniform_whole_pixel_offset); glGenTextures(1, &texnum); + + if (!lanczos_table_init_done) { + // Could in theory race between two threads if we are unlucky, + // but that is harmless, since they'll write the same data. + init_lanczos_table(); + } } SingleResamplePassEffect::~SingleResamplePassEffect() @@ -713,10 +717,12 @@ void SingleResamplePassEffect::set_gl_state(GLuint glsl_program_num, const strin // We specifically do not want mipmaps on the input texture; // they break minification. Node *self = chain->find_node_for_effect(this); - glActiveTexture(chain->get_input_sampler(self, 0)); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); + if (chain->has_input_sampler(self, 0)) { + glActiveTexture(chain->get_input_sampler(self, 0)); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + } } } // namespace movit