X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.cpp;h=c2ef531d3dee6b9fa272bebfe2f97086ce23126a;hp=264e5c10195dc65cd6bd82eca537c412bc611e7c;hb=18fdebc534adc6b7a4c36b290b01d598bcb671bc;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/resample_effect.cpp b/resample_effect.cpp index 264e5c1..c2ef531 100644 --- a/resample_effect.cpp +++ b/resample_effect.cpp @@ -9,6 +9,7 @@ #include #include "effect_chain.h" +#include "effect_util.h" #include "resample_effect.h" #include "util.h" @@ -210,7 +211,7 @@ std::string SingleResamplePassEffect::output_fragment_shader() // so out[0] will read from parameters = <0,0>, <1,0>, <2,0> and so on. // // For horizontal scaling, we fill in the exact same texture; -// the shader just interprets is differently. +// the shader just interprets it differently. void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { unsigned src_size, dst_size;