X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.cpp;h=c2ef531d3dee6b9fa272bebfe2f97086ce23126a;hp=e1e6199ec5b5b857add0df623d6fd05a25d4b1e0;hb=18fdebc534adc6b7a4c36b290b01d598bcb671bc;hpb=9447b2d234394c1d966f77ed87271a3625a81cdd diff --git a/resample_effect.cpp b/resample_effect.cpp index e1e6199..c2ef531 100644 --- a/resample_effect.cpp +++ b/resample_effect.cpp @@ -1,13 +1,17 @@ // Three-lobed Lanczos, the most common choice. #define LANCZOS_RADIUS 3.0 -#include +#include #include +#include +#include +#include +#include -#include "resample_effect.h" #include "effect_chain.h" +#include "effect_util.h" +#include "resample_effect.h" #include "util.h" -#include "opengl.h" namespace { @@ -74,9 +78,12 @@ unsigned combine_samples(float *src, float *dst, unsigned num_src_samples, unsig float offset, total_weight, sum_sq_error; combine_two_samples(w1, w2, &offset, &total_weight, &sum_sq_error); - // If the interpolation error is larger than that of one level - // at 8-bit precision, don't combine. - if (sum_sq_error > 1.0f / (256.0f * 256.0f)) { + // If the interpolation error is larger than that of about sqrt(2) of + // a level at 8-bit precision, don't combine. (You'd think 1.0 was enough, + // but since the artifacts are not really random, they can get quite + // visible. On the other hand, going to 0.25f, I can see no change at + // all with 8-bit output, so it would not seem to be worth it.) + if (sum_sq_error > 0.5f / (256.0f * 256.0f)) { continue; } @@ -204,7 +211,7 @@ std::string SingleResamplePassEffect::output_fragment_shader() // so out[0] will read from parameters = <0,0>, <1,0>, <2,0> and so on. // // For horizontal scaling, we fill in the exact same texture; -// the shader just interprets is differently. +// the shader just interprets it differently. void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { unsigned src_size, dst_size; @@ -345,6 +352,11 @@ void SingleResamplePassEffect::set_gl_state(GLuint glsl_program_num, const std:: { Effect::set_gl_state(glsl_program_num, prefix, sampler_num); + assert(input_width > 0); + assert(input_height > 0); + assert(output_width > 0); + assert(output_height > 0); + if (input_width != last_input_width || input_height != last_input_height || output_width != last_output_width ||