X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.cpp;h=c2ef531d3dee6b9fa272bebfe2f97086ce23126a;hp=f0c57c78ad772d42a20bb50c887199ea77c34ab5;hb=111c1867b9b6096a8e96650a74659806387b11c1;hpb=ad66f9714e4a36008c341355700272a52484a785 diff --git a/resample_effect.cpp b/resample_effect.cpp index f0c57c7..c2ef531 100644 --- a/resample_effect.cpp +++ b/resample_effect.cpp @@ -211,7 +211,7 @@ std::string SingleResamplePassEffect::output_fragment_shader() // so out[0] will read from parameters = <0,0>, <1,0>, <2,0> and so on. // // For horizontal scaling, we fill in the exact same texture; -// the shader just interprets is differently. +// the shader just interprets it differently. void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { unsigned src_size, dst_size;