X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.h;h=05ef3656fd94d4dc4f8d6091927200eb7108b082;hp=b66ca6fe4ba30bd2ec817a634b6255bd2e316eee;hb=eb11109d6a074541df9b45be127c70d836bc4872;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/resample_effect.h b/resample_effect.h index b66ca6f..05ef365 100644 --- a/resample_effect.h +++ b/resample_effect.h @@ -1,5 +1,5 @@ -#ifndef _RESAMPLE_EFFECT_H -#define _RESAMPLE_EFFECT_H 1 +#ifndef _MOVIT_RESAMPLE_EFFECT_H +#define _MOVIT_RESAMPLE_EFFECT_H 1 // High-quality image resizing, either up or down. // @@ -15,13 +15,15 @@ // which is what the user is intended to use, instantiates two copies of // SingleResamplePassEffect behind the scenes). -#include +#include #include #include #include #include "effect.h" +namespace movit { + class EffectChain; class Node; class SingleResamplePassEffect; @@ -36,7 +38,6 @@ public: // down quite a lot. virtual bool needs_texture_bounce() const { return true; } virtual bool needs_srgb_primaries() const { return false; } - virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); @@ -52,9 +53,14 @@ public: private: void update_size(); + void update_offset_and_zoom(); SingleResamplePassEffect *hpass, *vpass; int input_width, input_height, output_width, output_height; + + float offset_x, offset_y; + float zoom_x, zoom_y; + float zoom_center_x, zoom_center_y; }; class SingleResamplePassEffect : public Effect { @@ -70,7 +76,9 @@ public: virtual bool needs_texture_bounce() const { return true; } virtual bool needs_srgb_primaries() const { return false; } + virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + virtual void inform_added(EffectChain *chain) { this->chain = chain; } virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) { if (parent != NULL) { parent->inform_input_size(input_num, width, height); @@ -91,12 +99,17 @@ private: void update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); ResampleEffect *parent; + EffectChain *chain; Direction direction; GLuint texnum; int input_width, input_height, output_width, output_height; + float offset, zoom; int last_input_width, last_input_height, last_output_width, last_output_height; + float last_offset, last_zoom; int src_bilinear_samples, num_loops; float slice_height; }; -#endif // !defined(_RESAMPLE_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_RESAMPLE_EFFECT_H)