X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.h;h=05ef3656fd94d4dc4f8d6091927200eb7108b082;hp=fbe5fc506674197d0433c1c4eed4eedbf3ec9e73;hb=refs%2Ftags%2F1.1.3;hpb=fb92a4e217a92ecf83b7812cc6933f6f3048b752 diff --git a/resample_effect.h b/resample_effect.h index fbe5fc5..05ef365 100644 --- a/resample_effect.h +++ b/resample_effect.h @@ -1,5 +1,5 @@ -#ifndef _RESAMPLE_EFFECT_H -#define _RESAMPLE_EFFECT_H 1 +#ifndef _MOVIT_RESAMPLE_EFFECT_H +#define _MOVIT_RESAMPLE_EFFECT_H 1 // High-quality image resizing, either up or down. // @@ -15,8 +15,17 @@ // which is what the user is intended to use, instantiates two copies of // SingleResamplePassEffect behind the scenes). +#include +#include +#include +#include + #include "effect.h" +namespace movit { + +class EffectChain; +class Node; class SingleResamplePassEffect; class ResampleEffect : public Effect { @@ -44,9 +53,14 @@ public: private: void update_size(); + void update_offset_and_zoom(); SingleResamplePassEffect *hpass, *vpass; int input_width, input_height, output_width, output_height; + + float offset_x, offset_y; + float zoom_x, zoom_y; + float zoom_center_x, zoom_center_y; }; class SingleResamplePassEffect : public Effect { @@ -62,7 +76,9 @@ public: virtual bool needs_texture_bounce() const { return true; } virtual bool needs_srgb_primaries() const { return false; } + virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + virtual void inform_added(EffectChain *chain) { this->chain = chain; } virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) { if (parent != NULL) { parent->inform_input_size(input_num, width, height); @@ -70,9 +86,9 @@ public: } virtual bool changes_output_size() const { return true; } - virtual void get_output_size(unsigned *width, unsigned *height) const { - *width = this->output_width; - *height = this->output_height; + virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const { + *virtual_width = *width = this->output_width; + *virtual_height = *height = this->output_height; } void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); @@ -83,11 +99,17 @@ private: void update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); ResampleEffect *parent; + EffectChain *chain; Direction direction; GLuint texnum; int input_width, input_height, output_width, output_height; + float offset, zoom; int last_input_width, last_input_height, last_output_width, last_output_height; - int src_samples; + float last_offset, last_zoom; + int src_bilinear_samples, num_loops; + float slice_height; }; -#endif // !defined(_RESAMPLE_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_RESAMPLE_EFFECT_H)