X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.h;h=7538a68c143e8bd29cdac1078b94bd456bf2c9f6;hp=f0112b3ca7c4abcec1ba73a6ce420f65b10162dd;hb=1fb55b14a6c694e082f0261e86f26d4f82948821;hpb=7ea0b3a5be9bafaa2d1fa5a17ce285a725ce132b diff --git a/resample_effect.h b/resample_effect.h index f0112b3..7538a68 100644 --- a/resample_effect.h +++ b/resample_effect.h @@ -18,9 +18,11 @@ #include #include #include +#include #include #include "effect.h" +#include "fp16.h" namespace movit { @@ -28,6 +30,22 @@ class EffectChain; class Node; class SingleResamplePassEffect; +// Public so that it can be benchmarked externally. +template +struct Tap { + T weight; + T pos; +}; +struct ScalingWeights { + unsigned src_bilinear_samples; + unsigned dst_samples, num_loops; + + // Exactly one of these is set. + std::unique_ptr[]> bilinear_weights_fp16; + std::unique_ptr[]> bilinear_weights_fp32; +}; +ScalingWeights calculate_scaling_weights(unsigned src_size, unsigned dst_size, float zoom, float offset); + class ResampleEffect : public Effect { public: ResampleEffect(); @@ -53,9 +71,15 @@ public: private: void update_size(); + void update_offset_and_zoom(); SingleResamplePassEffect *hpass, *vpass; int input_width, input_height, output_width, output_height; + + float offset_x, offset_y; + float zoom_x, zoom_y; + float zoom_center_x, zoom_center_y; + float unused; }; class SingleResamplePassEffect : public Effect { @@ -80,6 +104,7 @@ public: } } virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return false; } virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const { *virtual_width = *width = this->output_width; @@ -97,10 +122,20 @@ private: EffectChain *chain; Direction direction; GLuint texnum; + GLint uniform_sample_tex; + float uniform_num_loops, uniform_slice_height, uniform_sample_x_scale, uniform_sample_x_offset; + float uniform_whole_pixel_offset; + int uniform_num_samples; + int input_width, input_height, output_width, output_height; + float offset, zoom; + float unused; int last_input_width, last_input_height, last_output_width, last_output_height; + float last_offset, last_zoom; int src_bilinear_samples, num_loops; float slice_height; + int last_texture_width, last_texture_height; + GLuint last_texture_internal_format; }; } // namespace movit