X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect.h;h=b06b09b57ae9af67f18e938396adc8ab8ddbdd0d;hp=24e637260ea97489d54080bef521572bc68d8b05;hb=930a54d9a25ad48c2e014cd270797917db51793f;hpb=7f1c8bb8b3ce08b94054f0a8990e5b8225d36036 diff --git a/resample_effect.h b/resample_effect.h index 24e6372..b06b09b 100644 --- a/resample_effect.h +++ b/resample_effect.h @@ -53,9 +53,14 @@ public: private: void update_size(); + void update_offset_and_zoom(); SingleResamplePassEffect *hpass, *vpass; int input_width, input_height, output_width, output_height; + + float offset_x, offset_y; + float zoom_x, zoom_y; + float zoom_center_x, zoom_center_y; }; class SingleResamplePassEffect : public Effect { @@ -73,12 +78,14 @@ public: virtual bool needs_srgb_primaries() const { return false; } virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + virtual void inform_added(EffectChain *chain) { this->chain = chain; } virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) { if (parent != NULL) { parent->inform_input_size(input_num, width, height); } } virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return false; } virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const { *virtual_width = *width = this->output_width; @@ -93,12 +100,22 @@ private: void update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); ResampleEffect *parent; + EffectChain *chain; Direction direction; GLuint texnum; + GLint uniform_sample_tex; + float uniform_num_loops, uniform_slice_height, uniform_sample_x_scale, uniform_sample_x_offset; + float uniform_whole_pixel_offset; + int uniform_num_samples; + int input_width, input_height, output_width, output_height; + float offset, zoom; int last_input_width, last_input_height, last_output_width, last_output_height; + float last_offset, last_zoom; int src_bilinear_samples, num_loops; float slice_height; + int last_texture_width, last_texture_height; + GLuint last_texture_internal_format; }; } // namespace movit