X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect_test.cpp;h=02d9d74d1102ace6a956331bac2280f8a368060f;hp=dbb213a0c547412e7a42f9a0408b209242d781a1;hb=34776d3ed2565ee834405e575bf3bfc7f7933e36;hpb=d8b01c80815f74603eddd2b8f66249a967fa7bab diff --git a/resample_effect_test.cpp b/resample_effect_test.cpp index dbb213a..02d9d74 100644 --- a/resample_effect_test.cpp +++ b/resample_effect_test.cpp @@ -96,11 +96,11 @@ TEST(ResampleEffectTest, DownscaleByTwoGetsCorrectPixelCenters) { // the texel center right (everything is nicely symmetric). // The approximate magnitudes have been checked against ImageMagick. float expected_data[size * size] = { - 0.0045, -0.0067, -0.0598, -0.0067, 0.0045, - -0.0067, 0.0099, 0.0886, 0.0099, -0.0067, - -0.0598, 0.0886, 0.7930, 0.0886, -0.0598, - -0.0067, 0.0099, 0.0886, 0.0099, -0.0067, - 0.0045, -0.0067, -0.0598, -0.0067, 0.0045, + 0.0045, -0.0067, -0.0599, -0.0067, 0.0045, + -0.0067, 0.0100, 0.0892, 0.0100, -0.0067, + -0.0599, 0.0890, 0.7925, 0.0892, -0.0599, + -0.0067, 0.0100, 0.0890, 0.0100, -0.0067, + 0.0045, -0.0067, -0.0599, -0.0067, 0.0045, }; float data[size * size * 4], out_data[size * size]; @@ -162,8 +162,8 @@ TEST(ResampleEffectTest, UpscaleByThreeGetsCorrectPixelCenters) { EXPECT_FLOAT_EQ(1.0, out_data[7 * (size * 3) + 7]); for (unsigned y = 0; y < size * 3; ++y) { for (unsigned x = 0; x < size * 3; ++x) { - EXPECT_FLOAT_EQ(out_data[y * (size * 3) + x], out_data[(size * 3 - y - 1) * (size * 3) + x]); - EXPECT_FLOAT_EQ(out_data[y * (size * 3) + x], out_data[y * (size * 3) + (size * 3 - x - 1)]); + EXPECT_NEAR(out_data[y * (size * 3) + x], out_data[(size * 3 - y - 1) * (size * 3) + x], 1e-6); + EXPECT_NEAR(out_data[y * (size * 3) + x], out_data[y * (size * 3) + (size * 3 - x - 1)], 1e-6); } } } @@ -205,7 +205,7 @@ TEST(ResampleEffectTest, HeavyResampleGetsSumRight) { // Require that we are within 10-bit accuracy. Note that this limit is for // one pass only, but the limit is tight enough that it should be good enough // for 10-bit accuracy even after two passes. - expect_equal(expected_data, out_data, dwidth, dheight, 0.1 / 1023.0); + expect_equal(expected_data, out_data, dwidth, dheight, 0.12 / 1023.0); } TEST(ResampleEffectTest, ReadWholePixelFromLeft) { @@ -334,11 +334,95 @@ TEST(ResampleEffectTest, ReadHalfPixelFromLeftAndScale) { // Check that we are (almost) the same no matter the rounding. ASSERT_TRUE(resample_effect->set_float("left", 0.499f)); tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); - expect_equal(expected_data, out_data, dst_width, 1); + expect_equal(expected_data, out_data, dst_width, 1, 1.5f / 255.0f, 0.4f / 255.0f); ASSERT_TRUE(resample_effect->set_float("left", 0.501f)); tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); - expect_equal(expected_data, out_data, dst_width, 1); + expect_equal(expected_data, out_data, dst_width, 1, 1.5f / 255.0f, 0.4f / 255.0f); +} + +TEST(ResampleEffectTest, Zoom) { + const int width = 5; + const int height = 3; + + float data[width * height] = { + 0.0, 0.0, 0.0, 0.0, 0.0, + 0.2, 0.4, 0.6, 0.4, 0.2, + 0.0, 0.0, 0.0, 0.0, 0.0, + }; + float expected_data[width * height] = { + 0.0, 0.0, 0.0, 0.0, 0.0, + 0.4, 0.5396, 0.6, 0.5396, 0.4, + 0.0, 0.0, 0.0, 0.0, 0.0, + }; + float out_data[width * height]; + + EffectChainTester tester(data, width, height, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR); + Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); + ASSERT_TRUE(resample_effect->set_int("width", width)); + ASSERT_TRUE(resample_effect->set_int("height", height)); + ASSERT_TRUE(resample_effect->set_float("zoom_x", 2.0f)); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + expect_equal(expected_data, out_data, width, height); +} + +TEST(ResampleEffectTest, VerticalZoomFromTop) { + const int width = 5; + const int height = 5; + + float data[width * height] = { + 0.2, 0.4, 0.6, 0.4, 0.2, + 0.0, 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, 0.0, + }; + + // Largely empirical data; the main point is that the top line + // is unchanged, since that's our zooming point. + float expected_data[width * height] = { + 0.2000, 0.4000, 0.6000, 0.4000, 0.2000, + 0.1389, 0.2778, 0.4167, 0.2778, 0.1389, + 0.0600, 0.1199, 0.1798, 0.1199, 0.0600, + 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, + -0.0229, -0.0459, -0.0688, -0.0459, -0.0229, + }; + float out_data[width * height]; + + EffectChainTester tester(data, width, height, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR); + Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); + ASSERT_TRUE(resample_effect->set_int("width", width)); + ASSERT_TRUE(resample_effect->set_int("height", height)); + ASSERT_TRUE(resample_effect->set_float("zoom_y", 3.0f)); + ASSERT_TRUE(resample_effect->set_float("zoom_center_y", 0.5f / height)); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + expect_equal(expected_data, out_data, width, height); +} + +TEST(ResampleEffectTest, Precision) { + const int size = 1920; // Difficult non-power-of-two size. + const int offset = 5; + + // Deliberately put the data of interest very close to the right, + // where texture coordinates are farther from 0 and thus less precise. + float data[size * 2] = {0}; + data[size - offset] = 1.0f; + float expected_data[size * 2] = {0}; + for (int x = 0; x < size * 2; ++x) { + expected_data[x] = lanczos((x - (size - 2 * offset + 1) + 0.5f) * 0.5f, 3.0f); + } + float out_data[size * 2]; + + EffectChainTester tester(data, size * 2, 1, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR); + Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); + ASSERT_TRUE(resample_effect->set_int("width", size * 2)); + ASSERT_TRUE(resample_effect->set_int("height", 1)); + ASSERT_TRUE(resample_effect->set_float("zoom_x", 2.0f)); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + expect_equal(expected_data, out_data, size, 1); } } // namespace movit