X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect_test.cpp;h=dee08e3584c2f90c9da43aaff82c2e99a35817d2;hp=462f5c9c1f6d6751d874f5c5cb67e55d243f468c;hb=9224f01a362117deef6f1140c6802fde256fb168;hpb=fb92a4e217a92ecf83b7812cc6933f6f3048b752 diff --git a/resample_effect_test.cpp b/resample_effect_test.cpp index 462f5c9..dee08e3 100644 --- a/resample_effect_test.cpp +++ b/resample_effect_test.cpp @@ -1,9 +1,15 @@ // Unit tests for ResampleEffect. -#include "test_util.h" +#include +#include + +#include "effect_chain.h" +#include "flat_input.h" +#include "glew.h" #include "gtest/gtest.h" +#include "image_format.h" #include "resample_effect.h" -#include "flat_input.h" +#include "test_util.h" namespace { @@ -160,3 +166,45 @@ TEST(ResampleEffectTest, UpscaleByThreeGetsCorrectPixelCenters) { } } } + +TEST(ResampleEffectTest, HeavyResampleGetsSumRight) { + // Do only one resample pass, more specifically the last one, which goes to + // our fp32 output. This allows us to analyze the precision without intermediate + // fp16 rounding. + const int swidth = 1, sheight = 1280; + const int dwidth = 1, dheight = 64; + + float data[swidth * sheight], out_data[dwidth * dheight], expected_data[dwidth * dheight]; + for (int y = 0; y < sheight; ++y) { + for (int x = 0; x < swidth; ++x) { + data[y * swidth + x] = 1.0f; + } + } + for (int y = 0; y < dheight; ++y) { + for (int x = 0; x < dwidth; ++x) { + expected_data[y * dwidth + x] = 1.0f; + } + } + + EffectChainTester tester(NULL, dwidth, dheight, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, GL_RGBA32F); + + ImageFormat format; + format.color_space = COLORSPACE_sRGB; + format.gamma_curve = GAMMA_LINEAR; + + FlatInput *input = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, swidth, sheight); + input->set_pixel_data(data); + + tester.get_chain()->add_input(input); + Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); + ASSERT_TRUE(resample_effect->set_int("width", dwidth)); + ASSERT_TRUE(resample_effect->set_int("height", dheight)); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + // Require that we are within 10-bit accuracy. Note that this is for + // one pass only; some cards that don't have correct fp32 -> fp16 + // rounding in the intermediate framebuffers will go outside this after + // a 2D resize. This limit is tight enough that it will be good enough + // for 8-bit accuracy, though. + expect_equal(expected_data, out_data, dwidth, dheight, 0.5 / 1023.0); +}