X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.cpp;h=201b73c73b7a9ee4855149886a2ec01bc75a6469;hp=a32247de63461a23f00e4585ded05aa5628a0de7;hb=983fe15061b6e199877577b363a9f2fa102cf107;hpb=c4456876eecf167e515cbdd1e8ac6405905f87e4 diff --git a/resource_pool.cpp b/resource_pool.cpp index a32247d..201b73c 100644 --- a/resource_pool.cpp +++ b/resource_pool.cpp @@ -58,8 +58,9 @@ ResourcePool::~ResourcePool() GLuint free_fbo_num = *freelist_it; assert(fbo_formats.count(free_fbo_num) != 0); fbo_formats.erase(free_fbo_num); - glDeleteFramebuffers(1, &free_fbo_num); - check_error(); + // TODO: We currently leak due to FBO sharability issues. + // glDeleteFramebuffers(1, &free_fbo_num); + // check_error(); } assert(fbo_formats.empty()); } @@ -200,6 +201,12 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs case GL_SRGB8_ALPHA8: format = GL_RGBA; break; + case GL_RGB32F_ARB: + case GL_RGB16F_ARB: + case GL_RGB8: + case GL_SRGB8: + format = GL_RGB; + break; case GL_RG32F: case GL_RG16F: format = GL_RG; @@ -257,7 +264,8 @@ void ResourcePool::release_2d_texture(GLuint texture_num) assert(format_it != fbo_formats.end()); if (format_it->second.texture_num == free_texture_num) { fbo_formats.erase(fbo_num); - glDeleteFramebuffers(1, &fbo_num); + // TODO: We currently leak due to FBO sharability issues. + // glDeleteFramebuffers(1, &fbo_num); fbo_freelist.erase(fbo_freelist_it++); } else { ++fbo_freelist_it; @@ -324,8 +332,9 @@ void ResourcePool::release_fbo(GLuint fbo_num) fbo_freelist.pop_front(); assert(fbo_formats.count(free_fbo_num) != 0); fbo_formats.erase(free_fbo_num); - glDeleteFramebuffers(1, &free_fbo_num); - check_error(); + // TODO: We currently leak due to FBO sharability issues. + // glDeleteFramebuffers(1, &free_fbo_num); + // check_error(); } pthread_mutex_unlock(&lock); } @@ -345,6 +354,16 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) case GL_SRGB8_ALPHA8: bytes_per_pixel = 4; break; + case GL_RGB32F_ARB: + bytes_per_pixel = 12; + break; + case GL_RGB16F_ARB: + bytes_per_pixel = 6; + break; + case GL_RGB8: + case GL_SRGB8: + bytes_per_pixel = 3; + break; case GL_RG32F: bytes_per_pixel = 8; break;