X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.cpp;h=72b309519062b728d7b1b6ae73d05c0cc5086c9d;hp=e9241fc0d384f3981ce5ed8b8b8e2db04ef6e8be;hb=421c5782e5eb34d3f9e05295b212b3bb859e9d08;hpb=4536fdf7952df0d8773c9bf3014fa25a50ca8ecf diff --git a/resource_pool.cpp b/resource_pool.cpp index e9241fc..72b3095 100644 --- a/resource_pool.cpp +++ b/resource_pool.cpp @@ -1,18 +1,21 @@ -#include "resource_pool.h" - -#include +#include #include - +#include +#include #include #include #include #include +#include "glew.h" #include "init.h" +#include "resource_pool.h" #include "util.h" using namespace std; +namespace movit { + ResourcePool::ResourcePool(size_t program_freelist_max_length, size_t texture_freelist_max_bytes) : program_freelist_max_length(program_freelist_max_length), @@ -36,8 +39,7 @@ ResourcePool::~ResourcePool() for (list::const_iterator freelist_it = texture_freelist.begin(); freelist_it != texture_freelist.end(); ++freelist_it) { - GLuint free_texture_num = program_freelist.front(); - program_freelist.pop_front(); + GLuint free_texture_num = *freelist_it; assert(texture_formats.count(free_texture_num) != 0); texture_freelist_bytes -= estimate_texture_size(texture_formats[free_texture_num]); texture_formats.erase(free_texture_num); @@ -51,7 +53,7 @@ ResourcePool::~ResourcePool() void ResourcePool::delete_program(GLuint glsl_program_num) { bool found_program = false; - for (std::map, GLuint>::iterator program_it = programs.begin(); + for (map, GLuint>::iterator program_it = programs.begin(); program_it != programs.end(); ++program_it) { if (program_it->second == glsl_program_num) { @@ -63,7 +65,7 @@ void ResourcePool::delete_program(GLuint glsl_program_num) assert(found_program); glDeleteProgram(glsl_program_num); - std::map >::iterator shader_it = + map >::iterator shader_it = program_shaders.find(glsl_program_num); assert(shader_it != program_shaders.end()); @@ -103,6 +105,15 @@ GLuint ResourcePool::compile_glsl_program(const string& vertex_shader, const str glLinkProgram(glsl_program_num); check_error(); + GLint success; + glGetProgramiv(glsl_program_num, GL_LINK_STATUS, &success); + if (success == GL_FALSE) { + GLchar error_log[1024] = {0}; + glGetProgramInfoLog(glsl_program_num, 1024, NULL, error_log); + fprintf(stderr, "Error linking program: %s\n", error_log); + exit(1); + } + if (movit_debug_level == MOVIT_DEBUG_ON) { // Output shader to a temporary file, for easier debugging. static int compiled_shader_num = 0; @@ -179,8 +190,8 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs case GL_RG16F: format = GL_RG; break; - case GL_LUMINANCE8: - format = GL_LUMINANCE; + case GL_R8: + format = GL_RED; break; default: // TODO: Add more here as needed. @@ -248,7 +259,7 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) case GL_RG16F: bytes_per_pixel = 4; break; - case GL_LUMINANCE8: + case GL_R8: bytes_per_pixel = 1; break; default: @@ -258,3 +269,5 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) return texture_format.width * texture_format.height * bytes_per_pixel; } + +} // namespace movit