X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.cpp;h=a83add2a7117ccfb99bea2cce3afcdb1ed062cdb;hp=04b1aa9754b4a51bb5fe54a875047db414700777;hb=0cdd6e9e30a807056699ed9b3fa023a23ce83af9;hpb=28f1e12c8aeddc47bfced50e33a94c75b501a0df diff --git a/resource_pool.cpp b/resource_pool.cpp index 04b1aa9..a83add2 100644 --- a/resource_pool.cpp +++ b/resource_pool.cpp @@ -17,10 +17,13 @@ using namespace std; namespace movit { ResourcePool::ResourcePool(size_t program_freelist_max_length, - size_t texture_freelist_max_bytes) + size_t texture_freelist_max_bytes, + size_t fbo_freelist_max_length) : program_freelist_max_length(program_freelist_max_length), texture_freelist_max_bytes(texture_freelist_max_bytes), - texture_freelist_bytes(0) { + fbo_freelist_max_length(fbo_freelist_max_length), + texture_freelist_bytes(0) +{ pthread_mutex_init(&lock, NULL); } @@ -48,6 +51,17 @@ ResourcePool::~ResourcePool() } assert(texture_formats.empty()); assert(texture_freelist_bytes == 0); + + for (list::const_iterator freelist_it = fbo_freelist.begin(); + freelist_it != fbo_freelist.end(); + ++freelist_it) { + GLuint free_fbo_num = *freelist_it; + assert(fbo_formats.count(free_fbo_num) != 0); + fbo_formats.erase(free_fbo_num); + glDeleteFramebuffers(1, &free_fbo_num); + check_error(); + } + assert(fbo_formats.empty()); } void ResourcePool::delete_program(GLuint glsl_program_num) @@ -190,8 +204,8 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs case GL_RG16F: format = GL_RG; break; - case GL_LUMINANCE8: - format = GL_LUMINANCE; + case GL_R8: + format = GL_RED; break; default: // TODO: Add more here as needed. @@ -234,6 +248,83 @@ void ResourcePool::release_2d_texture(GLuint texture_num) texture_formats.erase(free_texture_num); glDeleteTextures(1, &free_texture_num); check_error(); + + // Delete any FBO related to this texture. + for (list::iterator fbo_freelist_it = fbo_freelist.begin(); + fbo_freelist_it != fbo_freelist.end(); ) { + GLuint fbo_num = *fbo_freelist_it; + map::const_iterator format_it = fbo_formats.find(fbo_num); + assert(format_it != fbo_formats.end()); + if (format_it->second.texture_num == free_texture_num) { + glDeleteFramebuffers(1, &fbo_num); + fbo_freelist.erase(fbo_freelist_it++); + } else { + ++fbo_freelist_it; + } + } + } + pthread_mutex_unlock(&lock); +} + +GLuint ResourcePool::create_fbo(void *context, GLuint texture_num) +{ + pthread_mutex_lock(&lock); + // See if there's an FBO on the freelist we can use. + for (list::iterator freelist_it = fbo_freelist.begin(); + freelist_it != fbo_freelist.end(); + ++freelist_it) { + GLuint fbo_num = *freelist_it; + map::const_iterator format_it = fbo_formats.find(fbo_num); + assert(format_it != fbo_formats.end()); + if (format_it->second.context == context && + format_it->second.texture_num == texture_num) { + fbo_freelist.erase(freelist_it); + pthread_mutex_unlock(&lock); + return fbo_num; + } + } + + // Create a new one. + GLuint fbo_num; + glGenFramebuffers(1, &fbo_num); + check_error(); + glBindFramebuffer(GL_FRAMEBUFFER, fbo_num); + check_error(); + glFramebufferTexture2D( + GL_FRAMEBUFFER, + GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, + texture_num, + 0); + check_error(); + GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + assert(status == GL_FRAMEBUFFER_COMPLETE); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + check_error(); + + FBO fbo_format; + fbo_format.context = context; + fbo_format.texture_num = texture_num; + assert(fbo_formats.count(fbo_num) == 0); + fbo_formats.insert(make_pair(fbo_num, fbo_format)); + + pthread_mutex_unlock(&lock); + return fbo_num; +} + +void ResourcePool::release_fbo(GLuint fbo_num) +{ + pthread_mutex_lock(&lock); + fbo_freelist.push_front(fbo_num); + assert(fbo_formats.count(fbo_num) != 0); + + while (fbo_freelist.size() > fbo_freelist_max_length) { + GLuint free_fbo_num = fbo_freelist.front(); + fbo_freelist.pop_front(); + assert(fbo_formats.count(free_fbo_num) != 0); + fbo_formats.erase(free_fbo_num); + glDeleteFramebuffers(1, &free_fbo_num); + check_error(); } pthread_mutex_unlock(&lock); } @@ -259,7 +350,7 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) case GL_RG16F: bytes_per_pixel = 4; break; - case GL_LUMINANCE8: + case GL_R8: bytes_per_pixel = 1; break; default: