X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.cpp;h=bf6d12c8982ada1d99ee5ee6289c6f5a4c31ea59;hp=944910bde3829320abcbdd859b861c3995b3da4f;hb=f680714c0378a80e1638824c70c5ec62d6ade8ee;hpb=825c90789c229f502520bf0b665596d473f2636d diff --git a/resource_pool.cpp b/resource_pool.cpp index 944910b..bf6d12c 100644 --- a/resource_pool.cpp +++ b/resource_pool.cpp @@ -18,10 +18,12 @@ namespace movit { ResourcePool::ResourcePool(size_t program_freelist_max_length, size_t texture_freelist_max_bytes, - size_t fbo_freelist_max_length) + size_t fbo_freelist_max_length, + size_t vao_freelist_max_length) : program_freelist_max_length(program_freelist_max_length), texture_freelist_max_bytes(texture_freelist_max_bytes), fbo_freelist_max_length(fbo_freelist_max_length), + vao_freelist_max_length(vao_freelist_max_length), texture_freelist_bytes(0) { pthread_mutex_init(&lock, NULL); @@ -89,14 +91,24 @@ void ResourcePool::delete_program(GLuint glsl_program_num) } } assert(found_program); - glDeleteProgram(glsl_program_num); - map >::iterator shader_it = + map >::iterator instance_list_it = program_instances.find(glsl_program_num); + assert(instance_list_it != program_instances.end()); + + while (!instance_list_it->second.empty()) { + GLuint instance_program_num = instance_list_it->second.top(); + instance_list_it->second.pop(); + glDeleteProgram(instance_program_num); + program_masters.erase(instance_program_num); + } + program_instances.erase(instance_list_it); + + map::iterator shader_it = program_shaders.find(glsl_program_num); assert(shader_it != program_shaders.end()); - glDeleteShader(shader_it->second.first); - glDeleteShader(shader_it->second.second); + glDeleteShader(shader_it->second.vs_obj); + glDeleteShader(shader_it->second.fs_obj); program_shaders.erase(shader_it); } @@ -133,36 +145,11 @@ GLuint ResourcePool::compile_glsl_program(const string& vertex_shader, } } else { // Not in the cache. Compile the shaders. - glsl_program_num = glCreateProgram(); - check_error(); GLuint vs_obj = compile_shader(vertex_shader, GL_VERTEX_SHADER); check_error(); GLuint fs_obj = compile_shader(fragment_shader_processed, GL_FRAGMENT_SHADER); check_error(); - glAttachShader(glsl_program_num, vs_obj); - check_error(); - glAttachShader(glsl_program_num, fs_obj); - check_error(); - - // Bind the outputs, if we have multiple ones. - if (fragment_shader_outputs.size() > 1) { - for (unsigned output_index = 0; output_index < fragment_shader_outputs.size(); ++output_index) { - glBindFragDataLocation(glsl_program_num, output_index, - fragment_shader_outputs[output_index].c_str()); - } - } - - glLinkProgram(glsl_program_num); - check_error(); - - GLint success; - glGetProgramiv(glsl_program_num, GL_LINK_STATUS, &success); - if (success == GL_FALSE) { - GLchar error_log[1024] = {0}; - glGetProgramInfoLog(glsl_program_num, 1024, NULL, error_log); - fprintf(stderr, "Error linking program: %s\n", error_log); - exit(1); - } + glsl_program_num = link_program(vs_obj, fs_obj, fragment_shader_outputs); if (movit_debug_level == MOVIT_DEBUG_ON) { // Output shader to a temporary file, for easier debugging. @@ -180,12 +167,54 @@ GLuint ResourcePool::compile_glsl_program(const string& vertex_shader, programs.insert(make_pair(key, glsl_program_num)); program_refcount.insert(make_pair(glsl_program_num, 1)); - program_shaders.insert(make_pair(glsl_program_num, make_pair(vs_obj, fs_obj))); + ShaderSpec spec; + spec.vs_obj = vs_obj; + spec.fs_obj = fs_obj; + spec.fragment_shader_outputs = fragment_shader_outputs; + program_shaders.insert(make_pair(glsl_program_num, spec)); + stack instances; + instances.push(glsl_program_num); + program_instances.insert(make_pair(glsl_program_num, instances)); + program_masters.insert(make_pair(glsl_program_num, glsl_program_num)); } pthread_mutex_unlock(&lock); return glsl_program_num; } +GLuint ResourcePool::link_program(GLuint vs_obj, + GLuint fs_obj, + const vector& fragment_shader_outputs) +{ + GLuint glsl_program_num = glCreateProgram(); + check_error(); + glAttachShader(glsl_program_num, vs_obj); + check_error(); + glAttachShader(glsl_program_num, fs_obj); + check_error(); + + // Bind the outputs, if we have multiple ones. + if (fragment_shader_outputs.size() > 1) { + for (unsigned output_index = 0; output_index < fragment_shader_outputs.size(); ++output_index) { + glBindFragDataLocation(glsl_program_num, output_index, + fragment_shader_outputs[output_index].c_str()); + } + } + + glLinkProgram(glsl_program_num); + check_error(); + + GLint success; + glGetProgramiv(glsl_program_num, GL_LINK_STATUS, &success); + if (success == GL_FALSE) { + GLchar error_log[1024] = {0}; + glGetProgramInfoLog(glsl_program_num, 1024, NULL, error_log); + fprintf(stderr, "Error linking program: %s\n", error_log); + exit(1); + } + + return glsl_program_num; +} + void ResourcePool::release_glsl_program(GLuint glsl_program_num) { pthread_mutex_lock(&lock); @@ -206,6 +235,51 @@ void ResourcePool::release_glsl_program(GLuint glsl_program_num) pthread_mutex_unlock(&lock); } +GLuint ResourcePool::use_glsl_program(GLuint glsl_program_num) +{ + pthread_mutex_lock(&lock); + assert(program_instances.count(glsl_program_num)); + stack &instances = program_instances[glsl_program_num]; + + GLuint instance_program_num; + if (!instances.empty()) { + // There's an unused instance of this program; just return it. + instance_program_num = instances.top(); + instances.pop(); + } else { + // We need to clone this program. (unuse_glsl_program() + // will later put it onto the list.) + map::iterator shader_it = + program_shaders.find(glsl_program_num); + assert(shader_it != program_shaders.end()); + + instance_program_num = link_program( + shader_it->second.vs_obj, + shader_it->second.fs_obj, + shader_it->second.fragment_shader_outputs); + program_masters.insert(make_pair(instance_program_num, glsl_program_num)); + } + pthread_mutex_unlock(&lock); + + glUseProgram(instance_program_num); + return instance_program_num; +} + +void ResourcePool::unuse_glsl_program(GLuint instance_program_num) +{ + pthread_mutex_lock(&lock); + + map::const_iterator master_it = program_masters.find(instance_program_num); + assert(master_it != program_masters.end()); + + assert(program_instances.count(master_it->second)); + stack &instances = program_instances[master_it->second]; + + instances.push(instance_program_num); + + pthread_mutex_unlock(&lock); +} + GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLsizei height) { assert(width > 0); @@ -235,24 +309,32 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs switch (internal_format) { case GL_RGBA32F_ARB: case GL_RGBA16F_ARB: + case GL_RGBA16: case GL_RGBA8: + case GL_RGB10_A2: case GL_SRGB8_ALPHA8: format = GL_RGBA; break; case GL_RGB32F: case GL_RGB16F: + case GL_RGB16: + case GL_R11F_G11F_B10F: case GL_RGB8: + case GL_RGB10: case GL_SRGB8: case GL_RGB565: + case GL_RGB9_E5: format = GL_RGB; break; case GL_RG32F: case GL_RG16F: + case GL_RG16: case GL_RG8: format = GL_RG; break; case GL_R32F: case GL_R16F: + case GL_R16: case GL_R8: format = GL_RED; break; @@ -268,16 +350,26 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs case GL_RGBA16F_ARB: case GL_RGB32F: case GL_RGB16F: + case GL_R11F_G11F_B10F: + case GL_RGB9_E5: case GL_RG32F: case GL_RG16F: case GL_R32F: case GL_R16F: type = GL_FLOAT; break; + case GL_RGBA16: + case GL_RGB16: + case GL_RG16: + case GL_R16: + type = GL_UNSIGNED_SHORT; + break; case GL_SRGB8_ALPHA8: case GL_SRGB8: case GL_RGBA8: case GL_RGB8: + case GL_RGB10_A2: + case GL_RGB10: case GL_RG8: case GL_R8: type = GL_UNSIGNED_BYTE; @@ -437,14 +529,82 @@ void ResourcePool::release_fbo(GLuint fbo_num) pthread_mutex_unlock(&lock); } +GLuint ResourcePool::create_vec2_vao(const set &attribute_indices, GLuint vbo_num) +{ + void *context = get_gl_context_identifier(); + + pthread_mutex_lock(&lock); + if (vao_freelist.count(context) != 0) { + // See if there's a VAO the freelist we can use. + list::iterator end = vao_freelist[context].end(); + for (list::iterator freelist_it = vao_freelist[context].begin(); + freelist_it != end; ++freelist_it) { + VAOFormatIterator vao_it = *freelist_it; + if (vao_it->second.vbo_num == vbo_num && + vao_it->second.attribute_indices == attribute_indices) { + vao_freelist[context].erase(freelist_it); + pthread_mutex_unlock(&lock); + return vao_it->second.vao_num; + } + } + } + + // Create a new one. + VAO vao_format; + vao_format.attribute_indices = attribute_indices; + vao_format.vbo_num = vbo_num; + + glGenVertexArrays(1, &vao_format.vao_num); + check_error(); + glBindVertexArray(vao_format.vao_num); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, vbo_num); + check_error(); + + for (set::const_iterator attr_it = attribute_indices.begin(); attr_it != attribute_indices.end(); ++attr_it) { + glEnableVertexAttribArray(*attr_it); + check_error(); + glVertexAttribPointer(*attr_it, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0)); + check_error(); + } + + glBindVertexArray(0); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, 0); + check_error(); + + pair key(context, vao_format.vao_num); + assert(vao_formats.count(key) == 0); + vao_formats.insert(make_pair(key, vao_format)); + + pthread_mutex_unlock(&lock); + return vao_format.vao_num; +} + +void ResourcePool::release_vec2_vao(GLuint vao_num) +{ + void *context = get_gl_context_identifier(); + + pthread_mutex_lock(&lock); + VAOFormatIterator vao_it = vao_formats.find(make_pair(context, vao_num)); + assert(vao_it != vao_formats.end()); + vao_freelist[context].push_front(vao_it); + + shrink_vao_freelist(context, vao_freelist_max_length); + pthread_mutex_unlock(&lock); +} + void ResourcePool::clean_context() { void *context = get_gl_context_identifier(); - // Currently, we only need to worry about FBOs, as they are the only - // non-shareable resource we hold. + // Currently, we only need to worry about FBOs and VAOs, as they are the only + // non-shareable resources we hold. shrink_fbo_freelist(context, 0); fbo_freelist.erase(context); + + shrink_vao_freelist(context, 0); + vao_freelist.erase(context); } void ResourcePool::cleanup_unlinked_fbos(void *context) @@ -484,6 +644,18 @@ void ResourcePool::shrink_fbo_freelist(void *context, size_t max_length) } } +void ResourcePool::shrink_vao_freelist(void *context, size_t max_length) +{ + list &freelist = vao_freelist[context]; + while (freelist.size() > max_length) { + VAOFormatIterator free_vao_it = freelist.back(); + glDeleteVertexArrays(1, &free_vao_it->second.vao_num); + check_error(); + vao_formats.erase(free_vao_it); + freelist.pop_back(); + } +} + size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) { size_t bytes_per_pixel; @@ -501,8 +673,16 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) case GL_RGB16F_ARB: bytes_per_pixel = 6; break; + case GL_R11F_G11F_B10F: + bytes_per_pixel = 4; + break; + case GL_RGB9_E5: + bytes_per_pixel = 4; + break; case GL_RGBA8: case GL_SRGB8_ALPHA8: + case GL_RGB10_A2: + case GL_RGB10: bytes_per_pixel = 4; break; case GL_RGB8: @@ -530,6 +710,18 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) case GL_RGB565: bytes_per_pixel = 2; break; + case GL_RGBA16: + bytes_per_pixel = 8; + break; + case GL_RGB16: + bytes_per_pixel = 6; + break; + case GL_RG16: + bytes_per_pixel = 4; + break; + case GL_R16: + bytes_per_pixel = 2; + break; default: // TODO: Add more here as needed. assert(false);