X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.cpp;h=e6f9bb64655022e4fcd41ce7d77a8f2ec3734ab2;hp=46592d09917d12fa171fb3c5167431501bb4189b;hb=34509233ba5b71c05f1b85f6fbeadb46719a98f4;hpb=0a1ab3ca0727595965a26cbbd20965d775088320 diff --git a/resource_pool.cpp b/resource_pool.cpp index 46592d0..e6f9bb6 100644 --- a/resource_pool.cpp +++ b/resource_pool.cpp @@ -26,7 +26,7 @@ ResourcePool::ResourcePool(size_t program_freelist_max_length, vao_freelist_max_length(vao_freelist_max_length), texture_freelist_bytes(0) { - pthread_mutex_init(&lock, NULL); + pthread_mutex_init(&lock, nullptr); } ResourcePool::~ResourcePool() @@ -57,7 +57,7 @@ ResourcePool::~ResourcePool() void *context = get_gl_context_identifier(); cleanup_unlinked_fbos(context); - for (map >::iterator context_it = fbo_freelist.begin(); + for (map>::iterator context_it = fbo_freelist.begin(); context_it != fbo_freelist.end(); ++context_it) { if (context_it->first != context) { @@ -92,7 +92,7 @@ void ResourcePool::delete_program(GLuint glsl_program_num) } assert(found_program); - map >::iterator instance_list_it = program_instances.find(glsl_program_num); + map>::iterator instance_list_it = program_instances.find(glsl_program_num); assert(instance_list_it != program_instances.end()); while (!instance_list_it->second.empty()) { @@ -182,7 +182,7 @@ GLuint ResourcePool::link_program(GLuint vs_obj, glGetProgramiv(glsl_program_num, GL_LINK_STATUS, &success); if (success == GL_FALSE) { GLchar error_log[1024] = {0}; - glGetProgramInfoLog(glsl_program_num, 1024, NULL, error_log); + glGetProgramInfoLog(glsl_program_num, 1024, nullptr, error_log); fprintf(stderr, "Error linking program: %s\n", error_log); exit(1); } @@ -210,6 +210,56 @@ void ResourcePool::release_glsl_program(GLuint glsl_program_num) pthread_mutex_unlock(&lock); } +GLuint ResourcePool::compile_glsl_compute_program(const string& compute_shader) +{ + GLuint glsl_program_num; + pthread_mutex_lock(&lock); + + const string &key = compute_shader; + if (compute_programs.count(key)) { + // Already in the cache. + glsl_program_num = compute_programs[key]; + increment_program_refcount(glsl_program_num); + } else { + // Not in the cache. Compile the shader. + GLuint cs_obj = compile_shader(compute_shader, GL_COMPUTE_SHADER); + check_error(); + glsl_program_num = link_compute_program(cs_obj); + + output_debug_shader(compute_shader, "compute"); + + compute_programs.insert(make_pair(key, glsl_program_num)); + add_master_program(glsl_program_num); + + ComputeShaderSpec spec; + spec.cs_obj = cs_obj; + compute_program_shaders.insert(make_pair(glsl_program_num, spec)); + } + pthread_mutex_unlock(&lock); + return glsl_program_num; +} + +GLuint ResourcePool::link_compute_program(GLuint cs_obj) +{ + GLuint glsl_program_num = glCreateProgram(); + check_error(); + glAttachShader(glsl_program_num, cs_obj); + check_error(); + glLinkProgram(glsl_program_num); + check_error(); + + GLint success; + glGetProgramiv(glsl_program_num, GL_LINK_STATUS, &success); + if (success == GL_FALSE) { + GLchar error_log[1024] = {0}; + glGetProgramInfoLog(glsl_program_num, 1024, nullptr, error_log); + fprintf(stderr, "Error linking program: %s\n", error_log); + exit(1); + } + + return glsl_program_num; +} + GLuint ResourcePool::use_glsl_program(GLuint glsl_program_num) { pthread_mutex_lock(&lock); @@ -226,12 +276,19 @@ GLuint ResourcePool::use_glsl_program(GLuint glsl_program_num) // will later put it onto the list.) map::iterator shader_it = program_shaders.find(glsl_program_num); - assert(shader_it != program_shaders.end()); - - instance_program_num = link_program( - shader_it->second.vs_obj, - shader_it->second.fs_obj, - shader_it->second.fragment_shader_outputs); + if (shader_it == program_shaders.end()) { + // Should be a compute shader. + map::iterator compute_shader_it = + compute_program_shaders.find(glsl_program_num); + instance_program_num = link_compute_program( + compute_shader_it->second.cs_obj); + } else { + // A regular fragment shader. + instance_program_num = link_program( + shader_it->second.vs_obj, + shader_it->second.fs_obj, + shader_it->second.fragment_shader_outputs); + } program_masters.insert(make_pair(instance_program_num, glsl_program_num)); } pthread_mutex_unlock(&lock); @@ -279,7 +336,7 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs } // Find any reasonable format given the internal format; OpenGL validates it - // even though we give NULL as pointer. + // even though we give nullptr as pointer. GLenum format; switch (internal_format) { case GL_RGBA32F_ARB: @@ -363,7 +420,7 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs check_error(); glBindTexture(GL_TEXTURE_2D, texture_num); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, nullptr); check_error(); glBindTexture(GL_TEXTURE_2D, 0); check_error(); @@ -653,7 +710,7 @@ void ResourcePool::output_debug_shader(const string &shader_src, const string &s char filename[256]; sprintf(filename, "chain-%03d.%s", compiled_shader_num++, suffix.c_str()); FILE *fp = fopen(filename, "w"); - if (fp == NULL) { + if (fp == nullptr) { perror(filename); exit(1); }