X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.cpp;h=eba79237678611bf474c065f81111e49531cfb94;hp=19c26a093f989b5f18d21d626a0ed95c8bbbc7d4;hb=61e2a7671f7b22227dcdc34dd303ae4fcc802aaa;hpb=86cdfc6ea4318cfe6fd5d4bef51daf00f480973a diff --git a/resource_pool.cpp b/resource_pool.cpp index 19c26a0..eba7923 100644 --- a/resource_pool.cpp +++ b/resource_pool.cpp @@ -6,8 +6,8 @@ #include #include #include +#include -#include "glew.h" #include "init.h" #include "resource_pool.h" #include "util.h" @@ -186,6 +186,9 @@ void ResourcePool::release_glsl_program(GLuint glsl_program_num) GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLsizei height) { + assert(width > 0); + assert(height > 0); + pthread_mutex_lock(&lock); // See if there's a texture on the freelist we can use. for (list::iterator freelist_it = texture_freelist.begin(); @@ -214,16 +217,19 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs case GL_SRGB8_ALPHA8: format = GL_RGBA; break; - case GL_RGB32F_ARB: - case GL_RGB16F_ARB: + case GL_RGB32F: + case GL_RGB16F: case GL_RGB8: case GL_SRGB8: format = GL_RGB; break; case GL_RG32F: case GL_RG16F: + case GL_RG8: format = GL_RG; break; + case GL_R32F: + case GL_R16F: case GL_R8: format = GL_RED; break; @@ -232,12 +238,39 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs assert(false); } + // Same with type; GLES is stricter than desktop OpenGL here. + GLenum type; + switch (internal_format) { + case GL_RGBA32F_ARB: + case GL_RGBA16F_ARB: + case GL_RGB32F: + case GL_RGB16F: + case GL_RG32F: + case GL_RG16F: + case GL_R32F: + case GL_R16F: + type = GL_FLOAT; + break; + case GL_SRGB8_ALPHA8: + case GL_SRGB8: + case GL_RGBA8: + case GL_RGB8: + case GL_RG8: + case GL_R8: + type = GL_UNSIGNED_BYTE; + break; + default: + // TODO: Add more here as needed. + assert(false); + } + + GLuint texture_num; glGenTextures(1, &texture_num); check_error(); glBindTexture(GL_TEXTURE_2D, texture_num); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL); check_error(); glBindTexture(GL_TEXTURE_2D, 0); check_error(); @@ -261,8 +294,8 @@ void ResourcePool::release_2d_texture(GLuint texture_num) texture_freelist_bytes += estimate_texture_size(texture_formats[texture_num]); while (texture_freelist_bytes > texture_freelist_max_bytes) { - GLuint free_texture_num = texture_freelist.front(); - texture_freelist.pop_front(); + GLuint free_texture_num = texture_freelist.back(); + texture_freelist.pop_back(); assert(texture_formats.count(free_texture_num) != 0); texture_freelist_bytes -= estimate_texture_size(texture_formats[free_texture_num]); texture_formats.erase(free_texture_num); @@ -368,6 +401,7 @@ void ResourcePool::cleanup_unlinked_fbos(void *context) pair key(context, fbo_num); assert(fbo_formats.count(key) != 0); if (fbo_formats[key].texture_num == 0) { + fbo_formats.erase(key); glDeleteFramebuffers(1, &fbo_num); check_error(); fbo_freelist[context].erase(freelist_it++); @@ -401,16 +435,16 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) case GL_RGBA16F_ARB: bytes_per_pixel = 8; break; - case GL_RGBA8: - case GL_SRGB8_ALPHA8: - bytes_per_pixel = 4; - break; case GL_RGB32F_ARB: bytes_per_pixel = 12; break; case GL_RGB16F_ARB: bytes_per_pixel = 6; break; + case GL_RGBA8: + case GL_SRGB8_ALPHA8: + bytes_per_pixel = 4; + break; case GL_RGB8: case GL_SRGB8: bytes_per_pixel = 3; @@ -421,6 +455,12 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) case GL_RG16F: bytes_per_pixel = 4; break; + case GL_R32F: + bytes_per_pixel = 4; + break; + case GL_R16F: + bytes_per_pixel = 2; + break; case GL_R8: bytes_per_pixel = 1; break;