X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.h;h=4ae4110851387cd7dcfe21eb67f3f3f0e71cd695;hp=86d00592748efeaf3d94ab1c5666c0f54de296be;hb=131e7179b596f8268fd80c32312849da83581e55;hpb=09c983894685554b41f622dadd40ac1a4efc527d diff --git a/resource_pool.h b/resource_pool.h index 86d0059..4ae4110 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -60,17 +60,18 @@ public: GLuint create_2d_texture(GLint internal_format, GLsizei width, GLsizei height); void release_2d_texture(GLuint texture_num); - // Allocate an FBO used for the given internal format and dimensions, - // or fetch a previous used if possible. Keeps ownership of the FBO; - // you must call release_fbo() of deleting it when you no longer want it. - // You can get an appropriate context pointer from get_gl_context_identifier(). + // Allocate an FBO with the the given texture bound as a framebuffer attachment, + // or fetch a previous used if possible. Unbinds GL_FRAMEBUFFER afterwards. + // Keeps ownership of the FBO; you must call release_fbo() of deleting + // it when you no longer want it. You can get an appropriate context + // pointer from get_gl_context_identifier(). // // NOTE: In principle, the FBO doesn't have a resolution or pixel format; // you can bind almost whatever texture you want to it. However, changing - // resolution or pixel formats can have an adverse effect on performance, + // textures can have an adverse effect on performance due to validation, // in particular on NVidia cards. Also, keep in mind that FBOs are not // shareable across contexts. - GLuint create_fbo(void *context, GLint internal_format, GLsizei width, GLsizei height); + GLuint create_fbo(void *context, GLuint texture_num); void release_fbo(GLuint fbo_num); private: @@ -118,8 +119,7 @@ private: struct FBO { void *context; - GLint internal_format; - GLsizei width, height; + GLuint texture_num; }; // A mapping from FBO number to format details. This is filled if the