X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.h;h=5cc2e829e8f836635b04980978372973d3618639;hp=aad95c959ad235dc7cdc504f82e066b717322279;hb=825c90789c229f502520bf0b665596d473f2636d;hpb=86cdfc6ea4318cfe6fd5d4bef51daf00f480973a diff --git a/resource_pool.h b/resource_pool.h index aad95c9..5cc2e82 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -22,13 +22,14 @@ // ResourcePool explicitly if you delete a context, or they will leak (and the // ResourcePool destructor will assert-fail). See clean_context(). -#include +#include #include #include #include #include #include #include +#include namespace movit { @@ -56,7 +57,14 @@ public: // compiled program from the cache if possible. Keeps ownership of the // program; you must call release_glsl_program() instead of deleting it // when you no longer want it. - GLuint compile_glsl_program(const std::string& vertex_shader, const std::string& fragment_shader); + // + // If contains more than one value, the given + // outputs will be bound to fragment shader output colors in the order + // they appear in the vector. Otherwise, output order is undefined and + // determined by the OpenGL driver. + GLuint compile_glsl_program(const std::string& vertex_shader, + const std::string& fragment_shader, + const std::vector& frag_shader_outputs); void release_glsl_program(GLuint glsl_program_num); // Allocate a 2D texture of the given internal format and dimensions, @@ -66,7 +74,7 @@ public: GLuint create_2d_texture(GLint internal_format, GLsizei width, GLsizei height); void release_2d_texture(GLuint texture_num); - // Allocate an FBO with the the given texture bound as a framebuffer attachment, + // Allocate an FBO with the the given texture(s) bound as framebuffer attachment(s), // or fetch a previous used if possible. Unbinds GL_FRAMEBUFFER afterwards. // Keeps ownership of the FBO; you must call release_fbo() of deleting // it when you no longer want it. @@ -77,7 +85,10 @@ public: // in particular on NVidia cards. Also, keep in mind that FBOs are not // shareable across contexts, so you must have the context that's supposed // to own the FBO current when you create or release it. - GLuint create_fbo(GLuint texture_num); + GLuint create_fbo(GLuint texture0_num, + GLuint texture1_num = 0, + GLuint texture2_num = 0, + GLuint texture3_num = 0); void release_fbo(GLuint fbo_num); // Informs the ResourcePool that the current context is going away soon, @@ -138,19 +149,26 @@ private: std::list texture_freelist; size_t texture_freelist_bytes; + static const unsigned num_fbo_attachments = 4; struct FBO { - GLuint texture_num; // 0 means associated to a texture that has since been deleted. + GLuint fbo_num; + // GL_INVALID_INDEX means associated to a texture that has since been deleted. + // 0 means the output isn't bound. + GLuint texture_num[num_fbo_attachments]; }; // For each context, a mapping from FBO number to format details. This is // filled if the FBO is given out to a client or on the freelist, but // not if it is deleted from the freelist. std::map, FBO> fbo_formats; + typedef std::map, FBO>::iterator FBOFormatIterator; // For each context, a list of all FBOs that are released but not freed // (most recently freed first). Once this reaches , // the last element will be deleted. - std::map > fbo_freelist; + // + // We store iterators directly into for efficiency. + std::map > fbo_freelist; // See the caveats at the constructor. static size_t estimate_texture_size(const Texture2D &texture_format);