X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.h;h=5cc2e829e8f836635b04980978372973d3618639;hp=b218d7ad18f6bea9666e92a96e79098ebbb2262c;hb=825c90789c229f502520bf0b665596d473f2636d;hpb=f705cd2a092c0f41603f0d4d619f72dbde476212 diff --git a/resource_pool.h b/resource_pool.h index b218d7a..5cc2e82 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -29,6 +29,7 @@ #include #include #include +#include namespace movit { @@ -56,7 +57,14 @@ public: // compiled program from the cache if possible. Keeps ownership of the // program; you must call release_glsl_program() instead of deleting it // when you no longer want it. - GLuint compile_glsl_program(const std::string& vertex_shader, const std::string& fragment_shader); + // + // If contains more than one value, the given + // outputs will be bound to fragment shader output colors in the order + // they appear in the vector. Otherwise, output order is undefined and + // determined by the OpenGL driver. + GLuint compile_glsl_program(const std::string& vertex_shader, + const std::string& fragment_shader, + const std::vector& frag_shader_outputs); void release_glsl_program(GLuint glsl_program_num); // Allocate a 2D texture of the given internal format and dimensions, @@ -143,6 +151,7 @@ private: static const unsigned num_fbo_attachments = 4; struct FBO { + GLuint fbo_num; // GL_INVALID_INDEX means associated to a texture that has since been deleted. // 0 means the output isn't bound. GLuint texture_num[num_fbo_attachments]; @@ -152,11 +161,14 @@ private: // filled if the FBO is given out to a client or on the freelist, but // not if it is deleted from the freelist. std::map, FBO> fbo_formats; + typedef std::map, FBO>::iterator FBOFormatIterator; // For each context, a list of all FBOs that are released but not freed // (most recently freed first). Once this reaches , // the last element will be deleted. - std::map > fbo_freelist; + // + // We store iterators directly into for efficiency. + std::map > fbo_freelist; // See the caveats at the constructor. static size_t estimate_texture_size(const Texture2D &texture_format);