X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.h;h=7029fbfd5e795cbd405a099ddd0b1450ccf187c2;hp=50e0da2c1207755c29c8eee56ec373d141c3275a;hb=refs%2Fheads%2Fepoxy;hpb=4536fdf7952df0d8773c9bf3014fa25a50ca8ecf diff --git a/resource_pool.h b/resource_pool.h index 50e0da2..7029fbf 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -16,12 +16,15 @@ // safely called from multiple threads at the same time, provided they have // separate (but sharing) OpenGL contexts. +#include +#include +#include #include #include #include #include -#include -#include + +namespace movit { class ResourcePool { public: @@ -37,7 +40,8 @@ public: // This means you should be prepared for actual memory usage of the freelist being // twice this estimate or more. ResourcePool(size_t program_freelist_max_length = 100, - size_t texture_freelist_max_bytes = 100 << 20); // 100 MB. + size_t texture_freelist_max_bytes = 100 << 20, // 100 MB. + size_t fbo_freelist_max_length = 100); ~ResourcePool(); // All remaining functions are intended for calls from EffectChain only. @@ -53,11 +57,23 @@ public: // or fetch a previous used if possible. Unbinds GL_TEXTURE_2D afterwards. // Keeps ownership of the texture; you must call release_2d_texture() instead // of deleting it when you no longer want it. - // - // Note: Currently we do not actually have a freelist, but this will change soon. GLuint create_2d_texture(GLint internal_format, GLsizei width, GLsizei height); void release_2d_texture(GLuint texture_num); + // Allocate an FBO with the the given texture bound as a framebuffer attachment, + // or fetch a previous used if possible. Unbinds GL_FRAMEBUFFER afterwards. + // Keeps ownership of the FBO; you must call release_fbo() of deleting + // it when you no longer want it. You can get an appropriate context + // pointer from get_gl_context_identifier(). + // + // NOTE: In principle, the FBO doesn't have a resolution or pixel format; + // you can bind almost whatever texture you want to it. However, changing + // textures can have an adverse effect on performance due to validation, + // in particular on NVidia cards. Also, keep in mind that FBOs are not + // shareable across contexts. + GLuint create_fbo(void *context, GLuint texture_num); + void release_fbo(GLuint fbo_num); + private: // Delete the given program and both its shaders. void delete_program(GLuint program_num); @@ -65,7 +81,7 @@ private: // Protects all the other elements in the class. pthread_mutex_t lock; - size_t program_freelist_max_length, texture_freelist_max_bytes; + size_t program_freelist_max_length, texture_freelist_max_bytes, fbo_freelist_max_length; // A mapping from vertex/fragment shader source strings to compiled program number. std::map, GLuint> programs; @@ -101,8 +117,25 @@ private: std::list texture_freelist; size_t texture_freelist_bytes; + struct FBO { + void *context; + GLuint texture_num; + }; + + // A mapping from FBO number to format details. This is filled if the + // FBO is given out to a client or on the freelist, but not if it is + // deleted from the freelist. + std::map fbo_formats; + + // A list of all FBOs that are release but not freed (most recently freed + // first). Once this reaches , the last element + // will be deleted. + std::list fbo_freelist; + // See the caveats at the constructor. static size_t estimate_texture_size(const Texture2D &texture_format); }; +} // namespace movit + #endif // !defined(_MOVIT_RESOURCE_POOL_H)