X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.h;h=a331f4f1708c823a076216c0023a81cf099bd802;hp=7029fbfd5e795cbd405a099ddd0b1450ccf187c2;hb=7ea0b3a5be9bafaa2d1fa5a17ce285a725ce132b;hpb=d2977599b2482c4832b135fa230e8dfb1cf493df diff --git a/resource_pool.h b/resource_pool.h index 7029fbf..a331f4f 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -15,6 +15,12 @@ // Thread-safety: All functions except the constructor and destructor can be // safely called from multiple threads at the same time, provided they have // separate (but sharing) OpenGL contexts. +// +// Memory management (only relevant if you use multiple contexts): Some objects, +// like FBOs, are not shareable across contexts, and can only be deleted from +// the context they were created in. Thus, you will need to tell the +// ResourcePool explicitly if you delete a context, or they will leak (and the +// ResourcePool destructor will assert-fail). See clean_context(). #include #include @@ -41,7 +47,7 @@ public: // twice this estimate or more. ResourcePool(size_t program_freelist_max_length = 100, size_t texture_freelist_max_bytes = 100 << 20, // 100 MB. - size_t fbo_freelist_max_length = 100); + size_t fbo_freelist_max_length = 100); // Per context. ~ResourcePool(); // All remaining functions are intended for calls from EffectChain only. @@ -63,21 +69,36 @@ public: // Allocate an FBO with the the given texture bound as a framebuffer attachment, // or fetch a previous used if possible. Unbinds GL_FRAMEBUFFER afterwards. // Keeps ownership of the FBO; you must call release_fbo() of deleting - // it when you no longer want it. You can get an appropriate context - // pointer from get_gl_context_identifier(). + // it when you no longer want it. // // NOTE: In principle, the FBO doesn't have a resolution or pixel format; // you can bind almost whatever texture you want to it. However, changing // textures can have an adverse effect on performance due to validation, // in particular on NVidia cards. Also, keep in mind that FBOs are not - // shareable across contexts. - GLuint create_fbo(void *context, GLuint texture_num); + // shareable across contexts, so you must have the context that's supposed + // to own the FBO current when you create or release it. + GLuint create_fbo(GLuint texture_num); void release_fbo(GLuint fbo_num); + // Informs the ResourcePool that the current context is going away soon, + // and that any resources held for it in the freelist should be deleted. + // + // You do not need to do this for the last context; the regular destructor + // will take care of that. This means that if you only ever use one + // thread/context, you never need to call this function. + void clean_context(); + private: // Delete the given program and both its shaders. void delete_program(GLuint program_num); + // Deletes all FBOs for the given context that belong to deleted textures. + void cleanup_unlinked_fbos(void *context); + + // Remove FBOs off the end of the freelist for , until it + // is no more than elements long. + void shrink_fbo_freelist(void *context, size_t max_length); + // Protects all the other elements in the class. pthread_mutex_t lock; @@ -118,19 +139,18 @@ private: size_t texture_freelist_bytes; struct FBO { - void *context; - GLuint texture_num; + GLuint texture_num; // 0 means associated to a texture that has since been deleted. }; - // A mapping from FBO number to format details. This is filled if the - // FBO is given out to a client or on the freelist, but not if it is - // deleted from the freelist. - std::map fbo_formats; + // For each context, a mapping from FBO number to format details. This is + // filled if the FBO is given out to a client or on the freelist, but + // not if it is deleted from the freelist. + std::map, FBO> fbo_formats; - // A list of all FBOs that are release but not freed (most recently freed - // first). Once this reaches , the last element - // will be deleted. - std::list fbo_freelist; + // For each context, a list of all FBOs that are released but not freed + // (most recently freed first). Once this reaches , + // the last element will be deleted. + std::map > fbo_freelist; // See the caveats at the constructor. static size_t estimate_texture_size(const Texture2D &texture_format);