X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.h;h=b218d7ad18f6bea9666e92a96e79098ebbb2262c;hp=aad95c959ad235dc7cdc504f82e066b717322279;hb=d2050acb601e0d16bb33b1c1e7cf443dce2d3c93;hpb=86cdfc6ea4318cfe6fd5d4bef51daf00f480973a diff --git a/resource_pool.h b/resource_pool.h index aad95c9..b218d7a 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -22,7 +22,7 @@ // ResourcePool explicitly if you delete a context, or they will leak (and the // ResourcePool destructor will assert-fail). See clean_context(). -#include +#include #include #include #include @@ -66,7 +66,7 @@ public: GLuint create_2d_texture(GLint internal_format, GLsizei width, GLsizei height); void release_2d_texture(GLuint texture_num); - // Allocate an FBO with the the given texture bound as a framebuffer attachment, + // Allocate an FBO with the the given texture(s) bound as framebuffer attachment(s), // or fetch a previous used if possible. Unbinds GL_FRAMEBUFFER afterwards. // Keeps ownership of the FBO; you must call release_fbo() of deleting // it when you no longer want it. @@ -77,7 +77,10 @@ public: // in particular on NVidia cards. Also, keep in mind that FBOs are not // shareable across contexts, so you must have the context that's supposed // to own the FBO current when you create or release it. - GLuint create_fbo(GLuint texture_num); + GLuint create_fbo(GLuint texture0_num, + GLuint texture1_num = 0, + GLuint texture2_num = 0, + GLuint texture3_num = 0); void release_fbo(GLuint fbo_num); // Informs the ResourcePool that the current context is going away soon, @@ -138,8 +141,11 @@ private: std::list texture_freelist; size_t texture_freelist_bytes; + static const unsigned num_fbo_attachments = 4; struct FBO { - GLuint texture_num; // 0 means associated to a texture that has since been deleted. + // GL_INVALID_INDEX means associated to a texture that has since been deleted. + // 0 means the output isn't bound. + GLuint texture_num[num_fbo_attachments]; }; // For each context, a mapping from FBO number to format details. This is