X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.h;h=ea56d0184fd6f1a49d4238034d526acfd3672185;hp=6f4d22d0a4001bd23008fa456348afde0c930c5b;hb=45955bca8c14dd8cac4fa922e45fb0f8be507d58;hpb=0934db945c8fde98315c6a4099dde2dfa423c0e7 diff --git a/resource_pool.h b/resource_pool.h index 6f4d22d..ea56d01 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -16,12 +16,15 @@ // safely called from multiple threads at the same time, provided they have // separate (but sharing) OpenGL contexts. +#include +#include +#include #include #include #include #include -#include -#include + +namespace movit { class ResourcePool { public: @@ -29,7 +32,15 @@ public: // around after they are no longer in use (in case another EffectChain // wants that exact program later). Shaders are expensive to compile and do not // need a lot of resources to keep around, so this should be a reasonable number. - ResourcePool(size_t program_freelist_max_length = 100); + // + // texture_freelist_max_bytes is how many bytes of unused textures to keep around + // after they are no longer in use (in case a new texture of the same dimensions + // and format is needed). Note that the size estimate is very coarse; it does not + // take into account padding, metadata, and most importantly mipmapping. + // This means you should be prepared for actual memory usage of the freelist being + // twice this estimate or more. + ResourcePool(size_t program_freelist_max_length = 100, + size_t texture_freelist_max_bytes = 100 << 20); // 100 MB. ~ResourcePool(); // All remaining functions are intended for calls from EffectChain only. @@ -57,7 +68,7 @@ private: // Protects all the other elements in the class. pthread_mutex_t lock; - size_t program_freelist_max_length; + size_t program_freelist_max_length, texture_freelist_max_bytes; // A mapping from vertex/fragment shader source strings to compiled program number. std::map, GLuint> programs; @@ -74,6 +85,29 @@ private: // Once this reaches , the last element // will be deleted. std::list program_freelist; + + struct Texture2D { + GLint internal_format; + GLsizei width, height; + }; + + // A mapping from texture number to format details. This is filled if the + // texture is given out to a client or on the freelist, but not if it is + // deleted from the freelist. + std::map texture_formats; + + // A list of all textures that are release but not freed (most recently freed + // first), and an estimate of their current memory usage. Once + // goes above , + // elements are deleted off the end of the list until we are under the limit + // again. + std::list texture_freelist; + size_t texture_freelist_bytes; + + // See the caveats at the constructor. + static size_t estimate_texture_size(const Texture2D &texture_format); }; +} // namespace movit + #endif // !defined(_MOVIT_RESOURCE_POOL_H)