X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=sandbox_effect.cpp;h=561048d416fd0241af4e4bac1c9edc34e9a4c1e3;hp=85fa9001589a7356855acfcfdbc3d3fcadecd870;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=0b4a4101426130d2b7037cdb219d5c05b8d4c3d3 diff --git a/sandbox_effect.cpp b/sandbox_effect.cpp index 85fa900..561048d 100644 --- a/sandbox_effect.cpp +++ b/sandbox_effect.cpp @@ -1,12 +1,9 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include -#include -#include #include #include "sandbox_effect.h" #include "util.h" +#include "opengl.h" SandboxEffect::SandboxEffect() : parm(0.0f) @@ -19,9 +16,9 @@ std::string SandboxEffect::output_fragment_shader() return read_file("sandbox_effect.frag"); } -void SandboxEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) +void SandboxEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { - Effect::set_uniforms(glsl_program_num, prefix, sampler_num); + Effect::set_gl_state(glsl_program_num, prefix, sampler_num); // Any OpenGL state you might want to set, goes here. }