X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=sandbox_effect.cpp;h=76e1f5cf81625944f3f0df1faa3d1ccef5f31121;hp=85fa9001589a7356855acfcfdbc3d3fcadecd870;hb=6462d4df1986c76e363cf21ee0c7734d1b312635;hpb=0b4a4101426130d2b7037cdb219d5c05b8d4c3d3 diff --git a/sandbox_effect.cpp b/sandbox_effect.cpp index 85fa900..76e1f5c 100644 --- a/sandbox_effect.cpp +++ b/sandbox_effect.cpp @@ -1,27 +1,28 @@ -#define GL_GLEXT_PROTOTYPES 1 - -#include -#include -#include -#include +#include #include "sandbox_effect.h" #include "util.h" +using namespace std; + +namespace movit { + SandboxEffect::SandboxEffect() : parm(0.0f) { register_float("parm", &parm); } -std::string SandboxEffect::output_fragment_shader() +string SandboxEffect::output_fragment_shader() { return read_file("sandbox_effect.frag"); } -void SandboxEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) +void SandboxEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num) { - Effect::set_uniforms(glsl_program_num, prefix, sampler_num); + Effect::set_gl_state(glsl_program_num, prefix, sampler_num); // Any OpenGL state you might want to set, goes here. } + +} // namespace movit