X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=sandbox_effect.h;h=530511a3fb2ccb5fb5f64685b36b7f34089232b1;hp=072bc2b1096a95e592de293c396bdb2ce647afd7;hb=39474abd238b7c3b27ed08cfbf695caa0cca91dd;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/sandbox_effect.h b/sandbox_effect.h index 072bc2b..530511a 100644 --- a/sandbox_effect.h +++ b/sandbox_effect.h @@ -1,5 +1,5 @@ -#ifndef _SANDBOX_EFFECT_H -#define _SANDBOX_EFFECT_H 1 +#ifndef _MOVIT_SANDBOX_EFFECT_H +#define _MOVIT_SANDBOX_EFFECT_H 1 // This effect, by default, does nothing. // @@ -8,21 +8,25 @@ // throwaway code. When you're happy, you can do a bit of search and replace // to give it a proper name and its own place in the build system. -#include +#include #include #include "effect.h" +namespace movit { + class SandboxEffect : public Effect { public: SandboxEffect(); - virtual std::string effect_type_id() const { return "SandboxEffect"; } - std::string output_fragment_shader(); + std::string effect_type_id() const override { return "SandboxEffect"; } + std::string output_fragment_shader() override; - void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override; private: float parm; }; -#endif // !defined(_SANDBOX_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_SANDBOX_EFFECT_H)