X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=sandbox_effect.h;h=530511a3fb2ccb5fb5f64685b36b7f34089232b1;hp=4443ff7d29afc85126ca043b83e9679b55b76d48;hb=81f33379cabb7cf8b47f2d2bd3892f853afc89ab;hpb=f99ad333a7acbb6c8c995dbb036484ae8940c490 diff --git a/sandbox_effect.h b/sandbox_effect.h index 4443ff7..530511a 100644 --- a/sandbox_effect.h +++ b/sandbox_effect.h @@ -1,5 +1,5 @@ -#ifndef _SANDBOX_EFFECT_H -#define _SANDBOX_EFFECT_H 1 +#ifndef _MOVIT_SANDBOX_EFFECT_H +#define _MOVIT_SANDBOX_EFFECT_H 1 // This effect, by default, does nothing. // @@ -8,18 +8,25 @@ // throwaway code. When you're happy, you can do a bit of search and replace // to give it a proper name and its own place in the build system. +#include +#include + #include "effect.h" +namespace movit { + class SandboxEffect : public Effect { public: SandboxEffect(); - virtual std::string effect_type_id() const { return "SandboxEffect"; } - std::string output_fragment_shader(); + std::string effect_type_id() const override { return "SandboxEffect"; } + std::string output_fragment_shader() override; - void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override; private: float parm; }; -#endif // !defined(_SANDBOX_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_SANDBOX_EFFECT_H)