X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=saturation_effect.h;h=8a3aece844aa45b9cce0d0d36e0fb4231189c33d;hp=710dcfd917fca1d55a04fadbe5fb2a07660bd0f0;hb=eb8cf910538590de513a07ab02ea79605b912192;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/saturation_effect.h b/saturation_effect.h index 710dcfd..8a3aece 100644 --- a/saturation_effect.h +++ b/saturation_effect.h @@ -1,5 +1,5 @@ -#ifndef _SATURATION_EFFECT_H -#define _SATURATION_EFFECT_H 1 +#ifndef _MOVIT_SATURATION_EFFECT_H +#define _MOVIT_SATURATION_EFFECT_H 1 // A simple desaturation/saturation effect. We use the Rec. 709 // definition of luminance (in linear light, of course) and linearly @@ -11,15 +11,20 @@ #include "effect.h" +namespace movit { + class SaturationEffect : public Effect { public: SaturationEffect(); - virtual std::string effect_type_id() const { return "SaturationEffect"; } - virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } - std::string output_fragment_shader(); + std::string effect_type_id() const override { return "SaturationEffect"; } + AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; } + bool strong_one_to_one_sampling() const override { return true; } + std::string output_fragment_shader() override; private: float saturation; }; -#endif // !defined(_SATURATION_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_SATURATION_EFFECT_H)