X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=slice_effect.h;h=ef96dddcb1e8474a07f037862fd37afe4a41951a;hp=0ce5d08b0b7b7917c2b30d5d623a7fab4eb70b5e;hb=refs%2Fheads%2F1.3.x-release;hpb=3ccf5fb197c9a72545affc0b7286349d5603b72e diff --git a/slice_effect.h b/slice_effect.h index 0ce5d08..ef96ddd 100644 --- a/slice_effect.h +++ b/slice_effect.h @@ -10,7 +10,7 @@ // Note that vertical slices happen from the top, consistent with the rest of // Movit. -#include +#include #include #include "effect.h" @@ -24,6 +24,7 @@ public: std::string output_fragment_shader(); virtual bool needs_texture_bounce() const { return true; } virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return false; } virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const; @@ -39,6 +40,9 @@ private: int input_slice_size, output_slice_size; int offset; Direction direction; + + float uniform_output_coord_to_slice_num, uniform_slice_num_to_input_coord; + float uniform_slice_offset_to_input_coord, uniform_offset; }; } // namespace movit