X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=slice_effect.h;h=ef96dddcb1e8474a07f037862fd37afe4a41951a;hp=31a13fd60a736c5f32154080b7de4022157d67fe;hb=f216b7bef5a968c89f6fc78e83cc26a91e504a8a;hpb=74ac64b2e402247edf61271a4862e657da7fe135 diff --git a/slice_effect.h b/slice_effect.h index 31a13fd..ef96ddd 100644 --- a/slice_effect.h +++ b/slice_effect.h @@ -10,7 +10,7 @@ // Note that vertical slices happen from the top, consistent with the rest of // Movit. -#include +#include #include #include "effect.h" @@ -24,6 +24,7 @@ public: std::string output_fragment_shader(); virtual bool needs_texture_bounce() const { return true; } virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return false; } virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const; @@ -37,7 +38,11 @@ private: EffectChain *chain; int input_width, input_height; int input_slice_size, output_slice_size; + int offset; Direction direction; + + float uniform_output_coord_to_slice_num, uniform_slice_num_to_input_coord; + float uniform_slice_offset_to_input_coord, uniform_offset; }; } // namespace movit