X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=slice_effect.h;h=ef96dddcb1e8474a07f037862fd37afe4a41951a;hp=6380c1665279078623a802c9ccf2f7db4f17574d;hb=refs%2Fheads%2F1.3.x-release;hpb=f3591ae239781d0587a141e14633e172ba9e376b diff --git a/slice_effect.h b/slice_effect.h index 6380c16..ef96ddd 100644 --- a/slice_effect.h +++ b/slice_effect.h @@ -7,10 +7,10 @@ // discard roles, where one does convolutions by means of many small FFTs, but // could also work as a (relatively boring) video effect on its own. // -// Note that vertical slices happen from the bottom, not the top, due to the -// OpenGL coordinate system. +// Note that vertical slices happen from the top, consistent with the rest of +// Movit. -#include +#include #include #include "effect.h" @@ -24,18 +24,25 @@ public: std::string output_fragment_shader(); virtual bool needs_texture_bounce() const { return true; } virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return false; } virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const; void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + virtual void inform_added(EffectChain *chain) { this->chain = chain; } enum Direction { HORIZONTAL = 0, VERTICAL = 1 }; private: + EffectChain *chain; int input_width, input_height; int input_slice_size, output_slice_size; + int offset; Direction direction; + + float uniform_output_coord_to_slice_num, uniform_slice_num_to_input_coord; + float uniform_slice_offset_to_input_coord, uniform_offset; }; } // namespace movit