X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=test_util.cpp;h=4fba7bb02fe2a58e94dea62f10cb62474eb9b4cd;hp=1f7dc1fe8629a2191df3f35123cffb1892875be9;hb=1ca4785183b5af9a2a255bba0a28dfdae156470a;hpb=a5c3a852b9a325f1283a2b286a507e499e394892 diff --git a/test_util.cpp b/test_util.cpp index 1f7dc1f..4fba7bb 100644 --- a/test_util.cpp +++ b/test_util.cpp @@ -7,7 +7,7 @@ #include -EffectChainTester::EffectChainTester(const float *data, unsigned width, unsigned height, MovitPixelFormat pixel_format, ColorSpace color_space, GammaCurve gamma_curve) +EffectChainTester::EffectChainTester(const float *data, unsigned width, unsigned height, MovitPixelFormat pixel_format, Colorspace color_space, GammaCurve gamma_curve) : chain(width, height), width(width), height(height) { add_input(data, pixel_format, color_space, gamma_curve); @@ -34,7 +34,15 @@ EffectChainTester::EffectChainTester(const float *data, unsigned width, unsigned check_error(); } -Input *EffectChainTester::add_input(const float *data, MovitPixelFormat pixel_format, ColorSpace color_space, GammaCurve gamma_curve) +EffectChainTester::~EffectChainTester() +{ + glDeleteFramebuffers(1, &fbo); + check_error(); + glDeleteTextures(1, &texnum); + check_error(); +} + +Input *EffectChainTester::add_input(const float *data, MovitPixelFormat pixel_format, Colorspace color_space, GammaCurve gamma_curve) { ImageFormat format; format.color_space = color_space; @@ -46,7 +54,7 @@ Input *EffectChainTester::add_input(const float *data, MovitPixelFormat pixel_fo return input; } -void EffectChainTester::run(float *out_data, GLenum format, ColorSpace color_space, GammaCurve gamma_curve) +void EffectChainTester::run(float *out_data, GLenum format, Colorspace color_space, GammaCurve gamma_curve) { ImageFormat image_format; image_format.color_space = color_space; @@ -59,6 +67,10 @@ void EffectChainTester::run(float *out_data, GLenum format, ColorSpace color_spa glBindFramebuffer(GL_FRAMEBUFFER, fbo); glReadPixels(0, 0, width, height, format, GL_FLOAT, out_data); + if (format == GL_RGBA) { + width *= 4; + } + // Flip upside-down to compensate for different origin. for (unsigned y = 0; y < height / 2; ++y) { unsigned flip_y = height - y - 1;