X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=test_util.cpp;h=d2ed9f8196069c7c0c539e002d6320f9d3620894;hp=6214dbc1b16ef11ffd160fd1265230e9f13b77db;hb=094bfbb35f1af70ef07890ac7735006cdc195cca;hpb=9823bfb683591e2b0fd844fa206ac888a9fef01a diff --git a/test_util.cpp b/test_util.cpp index 6214dbc..d2ed9f8 100644 --- a/test_util.cpp +++ b/test_util.cpp @@ -248,35 +248,22 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T num_outputs = 1; } - GLuint fbo, texnum[4]; - - glGenTextures(num_outputs, texnum); + glActiveTexture(GL_TEXTURE0); check_error(); - for (unsigned i = 0; i < num_outputs; ++i) { - glBindTexture(GL_TEXTURE_2D, texnum[i]); - check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, framebuffer_format, width, height, 0, GL_RGBA, type, nullptr); - check_error(); - } - glGenFramebuffers(1, &fbo); - check_error(); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - check_error(); + vector textures; for (unsigned i = 0; i < num_outputs; ++i) { - glFramebufferTexture2D( - GL_FRAMEBUFFER, - GL_COLOR_ATTACHMENT0 + i, - GL_TEXTURE_2D, - texnum[i], - 0); + GLuint texnum = chain.get_resource_pool()->create_2d_texture(framebuffer_format, width, height); + textures.push_back(EffectChain::DestinationTexture{texnum, framebuffer_format}); + + // The output texture needs to have valid state to be written to by a compute shader. + glBindTexture(GL_TEXTURE_2D, texnum); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); check_error(); } - GLenum bufs[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 }; - glDrawBuffers(num_outputs, bufs); - - chain.render_to_fbo(fbo, width, height); + chain.render_to_texture(textures, width, height); #ifdef HAVE_BENCHMARK // If running benchmarks: Now we've warmed up everything, so let's run the @@ -285,7 +272,7 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T glFinish(); size_t iters = benchmark_state->max_iterations; for (auto _ : *benchmark_state) { - chain.render_to_fbo(fbo, width, height); + chain.render_to_texture(textures, width, height); if (--iters == 0) { glFinish(); } @@ -296,15 +283,14 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T T *data[4] = { out_data, out_data2, out_data3, out_data4 }; - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - check_error(); for (unsigned i = 0; i < num_outputs; ++i) { T *ptr = data[i]; - glReadBuffer(GL_COLOR_ATTACHMENT0 + i); + glBindTexture(GL_TEXTURE_2D, textures[i].texnum); + check_error(); if (!epoxy_is_desktop_gl() && (format == GL_RED || format == GL_BLUE || format == GL_ALPHA)) { // GLES will only read GL_RGBA. T *temp = new T[width * height * 4]; - glReadPixels(0, 0, width, height, GL_RGBA, internal_format, temp); + glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, type, temp); check_error(); if (format == GL_ALPHA) { for (unsigned i = 0; i < width * height; ++i) { @@ -321,7 +307,7 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T } delete[] temp; } else { - glReadPixels(0, 0, width, height, format, internal_format, ptr); + glGetTexImage(GL_TEXTURE_2D, 0, format, type, ptr); check_error(); } @@ -332,10 +318,9 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T } } - glDeleteFramebuffers(1, &fbo); - check_error(); - glDeleteTextures(num_outputs, texnum); - check_error(); + for (unsigned i = 0; i < num_outputs; ++i) { + chain.get_resource_pool()->release_2d_texture(textures[i].texnum); + } } void EffectChainTester::add_output(const ImageFormat &format, OutputAlphaFormat alpha_format)