X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=unsharp_mask_effect.h;h=62b2bf61113d4769fd41f5e50d47f7808359823b;hp=b0c937776e32bc0d7d74b3bade5e7c0792dac6e8;hb=eff011224abc5dc81f801f3ea44572287a55bcac;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/unsharp_mask_effect.h b/unsharp_mask_effect.h index b0c9377..62b2bf6 100644 --- a/unsharp_mask_effect.h +++ b/unsharp_mask_effect.h @@ -1,5 +1,5 @@ -#ifndef _UNSHARP_MASK_EFFECT_H -#define _UNSHARP_MASK_EFFECT_H 1 +#ifndef _MOVIT_UNSHARP_MASK_EFFECT_H +#define _MOVIT_UNSHARP_MASK_EFFECT_H 1 // Unsharp mask is probably the most popular way of doing sharpening today, // although it does not always deliver the best results (it is very prone @@ -10,12 +10,14 @@ // See DeconvolutionSharpenEffect for a different, possibly better // sharpening algorithm. -#include +#include #include #include #include "effect.h" +namespace movit { + class BlurEffect; class EffectChain; class MixEffect; @@ -24,17 +26,17 @@ class Node; class UnsharpMaskEffect : public Effect { public: UnsharpMaskEffect(); - virtual std::string effect_type_id() const { return "UnsharpMaskEffect"; } + std::string effect_type_id() const override { return "UnsharpMaskEffect"; } - virtual bool needs_srgb_primaries() const { return false; } + bool needs_srgb_primaries() const override { return false; } - virtual void rewrite_graph(EffectChain *graph, Node *self); - virtual bool set_float(const std::string &key, float value); + void rewrite_graph(EffectChain *graph, Node *self) override; + bool set_float(const std::string &key, float value) override; - virtual std::string output_fragment_shader() { + std::string output_fragment_shader() override { assert(false); } - virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override { assert(false); } @@ -43,4 +45,6 @@ private: MixEffect *mix; }; -#endif // !defined(_UNSHARP_MASK_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_UNSHARP_MASK_EFFECT_H)