X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=01787f013e0a4c70817be2ccf49743cddb7bd254;hp=a1fac6da35473ed1a77d64b8ed39bc53a9024a09;hb=5ee3e6bb0bf100d57a06911b89c3a0a0dc49e2be;hpb=ad66f9714e4a36008c341355700272a52484a785 diff --git a/util.cpp b/util.cpp index a1fac6d..01787f0 100644 --- a/util.cpp +++ b/util.cpp @@ -1,14 +1,27 @@ -#include +#include #include #include #include +#include #include #include #include "init.h" #include "util.h" -extern std::string *movit_data_directory; +#if defined(__DARWIN__) +#include +#elif defined(WIN32) +#include +#else +#include +#endif + +using namespace std; + +namespace movit { + +extern string *movit_data_directory; void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) { @@ -66,9 +79,9 @@ void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b) } } -std::string read_file(const std::string &filename) +string read_file(const string &filename) { - const std::string full_pathname = *movit_data_directory + "/" + filename; + const string full_pathname = *movit_data_directory + "/" + filename; static char buf[131072]; FILE *fp = fopen(full_pathname.c_str(), "r"); @@ -80,10 +93,23 @@ std::string read_file(const std::string &filename) int len = fread(buf, 1, sizeof(buf), fp); fclose(fp); - return std::string(buf, len); + return string(buf, len); +} + +string read_version_dependent_file(const string &base, const string &extension) +{ + if (movit_shader_model == MOVIT_GLSL_110) { + return read_file(base + "." + extension); + } else if (movit_shader_model == MOVIT_GLSL_130) { + return read_file(base + ".130." + extension); + } else if (movit_shader_model == MOVIT_ESSL_300) { + return read_file(base + ".300es." + extension); + } else { + assert(false); + } } -GLuint compile_shader(const std::string &shader_src, GLenum type) +GLuint compile_shader(const string &shader_src, GLenum type) { GLuint obj = glCreateShader(type); const GLchar* source[] = { shader_src.data() }; @@ -96,7 +122,7 @@ GLuint compile_shader(const std::string &shader_src, GLenum type) glGetShaderInfoLog(obj, log_length, &log_length, info_log); info_log[log_length] = 0; if (strlen(info_log) > 0) { - printf("shader compile log: %s\n", info_log); + fprintf(stderr, "Shader compile log: %s\n", info_log); } GLint status; @@ -116,7 +142,7 @@ void print_3x3_matrix(const Eigen::Matrix3d& m) printf("\n"); } -std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m) +string output_glsl_mat3(const string &name, const Eigen::Matrix3d &m) { char buf[1024]; sprintf(buf, @@ -172,3 +198,71 @@ void combine_two_samples(float w1, float w2, float *offset, float *total_weight, assert(*offset >= 0.0f); assert(*offset <= 1.0f); } + +GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return -1; + } + + GLuint vbo; + glGenBuffers(1, &vbo); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + check_error(); + glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); + check_error(); + glEnableVertexAttribArray(attrib); + check_error(); + glVertexAttribPointer(attrib, size, type, GL_FALSE, 0, BUFFER_OFFSET(0)); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, 0); + check_error(); + + return vbo; +} + +void cleanup_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLuint vbo) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return; + } + + glDisableVertexAttribArray(attrib); + check_error(); + glDeleteBuffers(1, &vbo); + check_error(); +} + +unsigned div_round_up(unsigned a, unsigned b) +{ + return (a + b - 1) / b; +} + +// Algorithm from http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2. +unsigned next_power_of_two(unsigned v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +void *get_gl_context_identifier() +{ +#if defined(__DARWIN__) + return (void *)CGLGetCurrentContext(); +#elif defined(WIN32) + return (void *)wglGetCurrentContext(); +#else + return (void *)glXGetCurrentContext(); +#endif +} + +} // namespace movit