X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=01787f013e0a4c70817be2ccf49743cddb7bd254;hp=b86e3f77c9d4842fdea43cfbfe025bc786a2fa1c;hb=28bc5f37437fa8eaca523a209c558b807ced2db3;hpb=d398770154ecc4bc95282dc45656789dd5686309 diff --git a/util.cpp b/util.cpp index b86e3f7..01787f0 100644 --- a/util.cpp +++ b/util.cpp @@ -1,4 +1,4 @@ -#include +#include #include #include #include @@ -9,6 +9,14 @@ #include "init.h" #include "util.h" +#if defined(__DARWIN__) +#include +#elif defined(WIN32) +#include +#else +#include +#endif + using namespace std; namespace movit { @@ -88,6 +96,19 @@ string read_file(const string &filename) return string(buf, len); } +string read_version_dependent_file(const string &base, const string &extension) +{ + if (movit_shader_model == MOVIT_GLSL_110) { + return read_file(base + "." + extension); + } else if (movit_shader_model == MOVIT_GLSL_130) { + return read_file(base + ".130." + extension); + } else if (movit_shader_model == MOVIT_ESSL_300) { + return read_file(base + ".300es." + extension); + } else { + assert(false); + } +} + GLuint compile_shader(const string &shader_src, GLenum type) { GLuint obj = glCreateShader(type); @@ -215,4 +236,33 @@ void cleanup_vertex_attribute(GLuint glsl_program_num, const string &attribute_n check_error(); } +unsigned div_round_up(unsigned a, unsigned b) +{ + return (a + b - 1) / b; +} + +// Algorithm from http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2. +unsigned next_power_of_two(unsigned v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +void *get_gl_context_identifier() +{ +#if defined(__DARWIN__) + return (void *)CGLGetCurrentContext(); +#elif defined(WIN32) + return (void *)wglGetCurrentContext(); +#else + return (void *)glXGetCurrentContext(); +#endif +} + } // namespace movit