X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=1e66c30b573e51ef419146d5149c32ed9e53e7d3;hp=a1bc2fd3e868c8aa2e6a948237e5608ff11b491b;hb=6aff20a0932dc9b668b77981390539dd710cf06d;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/util.cpp b/util.cpp index a1bc2fd..1e66c30 100644 --- a/util.cpp +++ b/util.cpp @@ -9,7 +9,19 @@ #include "init.h" #include "util.h" -extern std::string *movit_data_directory; +#if defined(__DARWIN__) +#include +#elif defined(WIN32) +#include +#else +#include +#endif + +using namespace std; + +namespace movit { + +extern string *movit_data_directory; void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) { @@ -67,9 +79,9 @@ void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b) } } -std::string read_file(const std::string &filename) +string read_file(const string &filename) { - const std::string full_pathname = *movit_data_directory + "/" + filename; + const string full_pathname = *movit_data_directory + "/" + filename; static char buf[131072]; FILE *fp = fopen(full_pathname.c_str(), "r"); @@ -81,10 +93,10 @@ std::string read_file(const std::string &filename) int len = fread(buf, 1, sizeof(buf), fp); fclose(fp); - return std::string(buf, len); + return string(buf, len); } -GLuint compile_shader(const std::string &shader_src, GLenum type) +GLuint compile_shader(const string &shader_src, GLenum type) { GLuint obj = glCreateShader(type); const GLchar* source[] = { shader_src.data() }; @@ -97,7 +109,7 @@ GLuint compile_shader(const std::string &shader_src, GLenum type) glGetShaderInfoLog(obj, log_length, &log_length, info_log); info_log[log_length] = 0; if (strlen(info_log) > 0) { - printf("shader compile log: %s\n", info_log); + fprintf(stderr, "Shader compile log: %s\n", info_log); } GLint status; @@ -117,7 +129,7 @@ void print_3x3_matrix(const Eigen::Matrix3d& m) printf("\n"); } -std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m) +string output_glsl_mat3(const string &name, const Eigen::Matrix3d &m) { char buf[1024]; sprintf(buf, @@ -173,3 +185,71 @@ void combine_two_samples(float w1, float w2, float *offset, float *total_weight, assert(*offset >= 0.0f); assert(*offset <= 1.0f); } + +GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return -1; + } + + GLuint vbo; + glGenBuffers(1, &vbo); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + check_error(); + glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); + check_error(); + glEnableVertexAttribArray(attrib); + check_error(); + glVertexAttribPointer(attrib, size, type, GL_FALSE, 0, BUFFER_OFFSET(0)); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, 0); + check_error(); + + return vbo; +} + +void cleanup_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLuint vbo) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return; + } + + glDisableVertexAttribArray(attrib); + check_error(); + glDeleteBuffers(1, &vbo); + check_error(); +} + +unsigned div_round_up(unsigned a, unsigned b) +{ + return (a + b - 1) / b; +} + +// Algorithm from http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2. +unsigned next_power_of_two(unsigned v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +void *get_gl_context_identifier() +{ +#if defined(__DARWIN__) + return (void *)CGLGetCurrentContext(); +#elif defined(WIN32) + return (void *)wglGetCurrentContext(); +#else + return (void *)glXGetCurrentContext(); +#endif +} + +} // namespace movit